This commit is contained in:
parent
25c0503504
commit
2a8dfb787e
@ -11,10 +11,7 @@ defmodule Utils do
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end
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end
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def alter_name(name, part) do
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String.to_atom(Atom.to_string(name) <> part)
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end
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def alter_name(name, part), do: :"#{name}#{part}"
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def beb_broadcast(m, dest), do: for(p <- dest, do: safecast(p, m))
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def register_name(name, pid, link \\ true) do
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242
lib/server.ex
242
lib/server.ex
@ -1,6 +1,6 @@
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defmodule ServerMacros do
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def create_create_loop(name, do: match_exp, else: process_exp, after: after_exp) do
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def create_create_loop(name, do: match_exp, else: process_exp) do
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function_name = :"#{name}_loop"
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ast1 = quote do
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@ -8,21 +8,14 @@ defmodule ServerMacros do
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end
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ast2 = quote do
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value ->
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log("Got unexpected value: #{inspect(value)}")
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Process.send_after(self(), value, t + 2000)
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# TODO check spelling
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log("Disreguarding: #{inspect(value)}")
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# Process.send_after(self(), value, t + 2000)
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unquote(function_name)(v, t)
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end
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ast3 = ast1 ++ match_exp ++ ast2
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after_exp = if after_exp == nil do
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quote do
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t -> :timeout
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end
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else
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after_exp
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end
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quote do
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def unquote(function_name)(v, t) do
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var!(v) = v
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@ -30,22 +23,18 @@ defmodule ServerMacros do
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receive do
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unquote(ast3)
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after
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unquote(after_exp)
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t -> :timeout
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end
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end
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end
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end
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def create_create_loop(name, do: exp, else: else_exp) do
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create_create_loop(name, do: exp, else: else_exp, after: nil)
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end
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def create_create_loop(name, do: exp, after: after_exp) do
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create_create_loop(name, do: exp, else: nil, after: after_exp)
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create_create_loop(name, do: exp, else: else_exp)
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end
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def create_create_loop(name, do: exp) do
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create_create_loop(name, do: exp, else: nil, after: nil)
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create_create_loop(name, do: exp, else: nil)
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end
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defmacro create_loop(name, clauses) do
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@ -140,7 +129,7 @@ defmodule Server do
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state = qurey_status(state)
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game = state.games[game_id]
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cond do
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is_finished(game, game_id) ->
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is_finished(state, game_id) ->
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{_, score} = state.games[game_id]
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safecast(pid_to_inform, {:make_move, game_id, :game_finished, score})
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state
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@ -155,8 +144,7 @@ defmodule Server do
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def try_to_play(state, game_id, move, pid_to_inform) do
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name = state.name
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# TODO create new hand
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new_hand = 2
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new_hand = get_hand_for_game_state(state.games[game_id].game_state)
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try_propose {:make_move, game_id, name, move, new_hand}
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do
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{:decision, {:make_move, ^game_id, ^name, ^move, ^new_hand}} ->
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@ -206,20 +194,36 @@ defmodule Server do
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true ->
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state = qurey_status(state)
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safecast(pid_to_inform, {:game_state, game_id, state.games[game_id].game_state, state.games[game_id].hand[state.name]})
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if is_finished(state, game_id) do
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{_, score} = state.games[game_id]
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safecast(pid_to_inform, {:game_state, game_id, :game_finished, score})
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else
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game = state.games[game_id]
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safecast(pid_to_inform, {:game_state, game_id, game.game_state, game.hand[state.name]})
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end
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state
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end
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end
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def get_hand_for_game_state(game_state) do
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r1 = Enum.random(0..100)
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if r1 <= 10 do
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:+
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else
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mx = game_state |> Enum.filter(fn m -> m != :+ end) |> Enum.max()
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mn = max(mx - 20, 1)
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mx = max(mx - 2, 4)
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Enum.random(mn..mx)
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end
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end
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def try_to_create_game(state, participants) do
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game_ids = Map.keys(state.games)
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latest = Enum.at(Enum.sort(game_ids), length(game_ids) - 1)
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new_game_id = if latest do latest else 0 end + 1
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# TODO: randomize game state
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new_game_state = [1, 1]
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# TODO: randomize Initial hand value
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hand = Enum.reduce(participants, %{}, fn p, acc -> Map.put(acc, p, 1) end)
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new_game_state = Enum.to_list(0..Enum.random(3..8)) |> Enum.map(fn _ -> Enum.random(1..4) end)
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hand = Enum.reduce(participants, %{}, fn p, acc -> Map.put(acc, p, get_hand_for_game_state(new_game_state)) end)
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try_propose {:start_game, new_game_id, participants, new_game_state, hand}
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do
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@ -252,7 +256,7 @@ defmodule Server do
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def set_modifed(state, game, val \\ false) do
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or_state not is_finished(state, game) do
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%{state | games: Map.put(state.games, game, %{state.games | modified: val})}
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%{state | games: Map.put(state.games, game, %{state.games[game] | modified: val})}
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end
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end
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@ -260,34 +264,174 @@ defmodule Server do
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# Apply Game States
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#
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def get_index(indexed_game_state, spos, index) do
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index = spos + index
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len = length(indexed_game_state)
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cond do
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index < 0 ->
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len - 1
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index >= len ->
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rem(index, len)
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true ->
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index
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end
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end
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def simplify_game_state_pluses([], indexed_game_state), do: {false, indexed_game_state}
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def simplify_game_state_pluses([{:+, i} | tl], indexed_game_state) do
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before_i = get_index(indexed_game_state, i, -1)
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after_i = get_index(indexed_game_state, i, 1)
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if before_i != after_i do
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{b, b_i} = Enum.at(indexed_game_state, before_i)
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{a, a_i} = Enum.at(indexed_game_state, after_i)
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if b == a do
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case b do
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:+ -> simplify_game_state_pluses(tl, indexed_game_state)
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n ->
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list =
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indexed_game_state |>
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Enum.map(fn {x, ti} -> if ti == i, do: {{:merged, n + 1}, i}, else: {x, ti} end) |>
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Enum.filter(fn {x, ti} -> cond do
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b_i == ti -> false
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a_i == ti -> false
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true -> true
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end
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end) |>
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reindex()
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{true, expand_merge(list)}
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end
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else
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simplify_game_state_pluses(tl, indexed_game_state)
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end
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else
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simplify_game_state_pluses(tl, indexed_game_state)
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end
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end
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def is_merged(item) do
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case item do
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{:merged, _} -> true
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_ -> false
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end
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end
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def expand_merge(indexed_game_state) do
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{{:merged, n}, i} = indexed_game_state |> Enum.find(fn {x, _} -> is_merged(x) end)
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b_i = get_index(indexed_game_state, i, - 1)
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a_i = get_index(indexed_game_state, i, + 1)
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if b_i != a_i do
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{b, b_i} = Enum.at(indexed_game_state, b_i)
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{a, a_i} = Enum.at(indexed_game_state, a_i)
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if a == b do
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case b do
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:+ -> indexed_game_state
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{:merged, _} -> indexed_game_state
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_ ->
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indexed_game_state |>
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Enum.map(fn {x, ti} -> if ti == i, do: {{:merged, n + 1}, i}, else: {x, ti} end) |>
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Enum.filter(fn {x, ti} -> cond do
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b_i == ti -> false
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a_i == ti -> false
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true -> true
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end
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end) |>
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reindex() |>
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expand_merge()
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end
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else
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indexed_game_state
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end
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else
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indexed_game_state
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end
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end
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def reindex(list, flat \\ true) do
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list = if flat do
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list |> Enum.map(fn {n, _} -> n end)
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else
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list
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end
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[list, 0..(length(list) - 1)] |> Enum.zip()
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end
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def remove_merged([], rec, _), do: rec
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def remove_merged([{:merged, n} | tl], rec, add) do
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if add do
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remove_merged(tl, rec ++ [n], false)
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else
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remove_merged(tl, rec, false)
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end
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end
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def remove_merged([n | tl], rec, add), do:
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remove_merged(tl, rec ++ [n], add)
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def remove_merged(list) do
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log("#{inspect(list)}")
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remove_merged(list, [], true)
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end
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def simplify_game_state(game_state) do
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# TODO actualy do this
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game_state
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log("game_state: #{inspect(game_state)}")
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indexed_game_state =
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game_state |>
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reindex(false)
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{repeat, indexed_game_state} =
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indexed_game_state |>
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Enum.filter(fn x -> case x do
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{:+, _} -> true
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_ -> false
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end
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end) |>
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simplify_game_state_pluses(indexed_game_state)
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log("game_state2: #{inspect(indexed_game_state)}")
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if repeat do
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indexed_game_state |>
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Enum.map(fn {v, _} -> v end) |>
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remove_merged() |>
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simplify_game_state()
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else
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indexed_game_state |> Enum.map(fn {v, _} -> v end)
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end
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end
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def apply_game(state, {:make_move, game_id, player_name, pos_move, new_hand}) do
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game = state.games[game_id]
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case game do
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{:finished, _} ->
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raise :game_already_finished
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raise "Game already finished"
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:not_playing_in_game ->
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%{state | instance: state.instance + 1 }
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game ->
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game_state = game.game_state
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{b, e} = Enum.split(game_state, pos_move)
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game_state = b ++ [ game.hand[player_name] ] ++ e
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game_state = simplefy_game_state(game_state)
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game_state = simplify_game_state(game_state)
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hand = Map.put(game.hand, player_name, new_hand)
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game = %{game| hand: hand, game_state: game_state }
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# TODO decide if it's ending state
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%{state| games: Map.put(state.games, game_id, game)}
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if length(game.game_state) > 15 do
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%{state| games: Map.put(state.games, game_id, {:finished, Enum.sum(game.game_state)}), instance: state.instance + 1}
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else
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%{state| games: Map.put(state.games, game_id, game), instance: state.instance + 1}
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end
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end
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end
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def apply_game(state, {:start_game, game_id, participants, new_game_state, hand}) do
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cond do
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state.games[game_id] ->
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raise :game_already_exists
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raise "Game Already Exists"
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state.name in participants ->
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%{state |
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games: Map.put(state.games, game_id, %{
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@ -306,7 +450,7 @@ defmodule Server do
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end
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end
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def apply_game(_, _), do: raise :do_not_know_how_to_apply_game_state
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def apply_game(_, _), do: raise "Do not know how to apply game state"
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############
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# Interface
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@ -320,47 +464,53 @@ defmodule Server do
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def start_game(name, participants) do
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safecast(name, {:start_game, participants, self()})
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start_game_loop(nil, 1000)
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start_game_loop(nil, 10000)
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end
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create_loop :get_game_state do
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{:game_state, ^v, :not_playing} ->
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IO.puts("Not Playing in that game")
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log("Not Playing in that game")
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{:not_playing}
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{:game_state, ^v, game_state, hand} ->
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IO.puts("Got game state, #{inspect(game_state)}, hand: #{inspect(hand)}")
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log("Got game state, #{inspect(game_state)}, hand: #{inspect(hand)}")
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{:state, game_state, hand}
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{:game_state, ^v, :not_playing} ->
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log("Not Playing in that game")
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{:not_playing}
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{:game_state, ^v, :game_finished, score} ->
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log("Game finsihed, #{score}")
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{:game_finished, score}
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{:game_state, ^v, :game_does_not_exist} ->
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IO.puts("Got game does not exist")
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log("Got game does not exist")
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{:not_exists}
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end
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def get_game_state(name, game_id) do
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safecast(name, {:get_game_state, game_id, self()})
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get_game_state_loop(game_id, 1000)
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get_game_state_loop(game_id, 10000)
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end
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create_loop :make_move do
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{:make_move, ^v, :game_does_not_exist} ->
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IO.puts("Got game does not exist")
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log("Got game does not exist")
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{:not_exists}
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{:make_move, ^v, :not_playing} ->
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IO.puts("Not Playing in that game")
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log("Not Playing in that game")
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{:not_playing}
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{:make_move, ^v, :game_finished, score} ->
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IO.puts("Game finsihed, #{score}")
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log("Game finsihed, #{score}")
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{:game_finished, score}
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{:make_move, ^v, :player_moved_before, game_state, hand} ->
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IO.puts("Player moved_before, #{inspect(game_state)} #{inspect(hand)}")
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log("Player moved_before, #{inspect(game_state)} #{inspect(hand)}")
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{:player_moved_before, game_state, hand}
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{:make_move, ^v, game_state, hand} ->
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IO.puts("Got game state, #{inspect(game_state)}, hand: #{inspect(hand)}")
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log("Got game state, #{inspect(game_state)}, hand: #{inspect(hand)}")
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{:state, game_state, hand}
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end
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def make_move(name, game_id, move) do
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safecast(name, {:make_move, game_id, move, self()})
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make_move_loop(game_id, 1000)
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make_move_loop(game_id, 10000)
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end
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Reference in New Issue
Block a user