Andre Henriques
2a8dfb787e
All checks were successful
continuous-integration/drone/push Build is passing
530 lines
15 KiB
Elixir
530 lines
15 KiB
Elixir
defmodule ServerMacros do
|
|
|
|
def create_create_loop(name, do: match_exp, else: process_exp) do
|
|
function_name = :"#{name}_loop"
|
|
|
|
ast1 = quote do
|
|
{:timeout} -> :timeout
|
|
end
|
|
ast2 = quote do
|
|
value ->
|
|
# TODO check spelling
|
|
log("Disreguarding: #{inspect(value)}")
|
|
# Process.send_after(self(), value, t + 2000)
|
|
unquote(function_name)(v, t)
|
|
end
|
|
|
|
ast3 = ast1 ++ match_exp ++ ast2
|
|
|
|
quote do
|
|
def unquote(function_name)(v, t) do
|
|
var!(v) = v
|
|
unquote(process_exp)
|
|
receive do
|
|
unquote(ast3)
|
|
after
|
|
t -> :timeout
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
def create_create_loop(name, do: exp, else: else_exp) do
|
|
create_create_loop(name, do: exp, else: else_exp)
|
|
end
|
|
|
|
def create_create_loop(name, do: exp) do
|
|
create_create_loop(name, do: exp, else: nil)
|
|
end
|
|
|
|
defmacro create_loop(name, clauses) do
|
|
create_create_loop(name, clauses)
|
|
end
|
|
|
|
defmacro try_propose(val, do: ready, else: recal_do) do
|
|
ast1 = quote do
|
|
{:timeout} -> unquote(recal_do)
|
|
{:abort} -> unquote(recal_do)
|
|
end
|
|
ast2 = quote do
|
|
{:decision, v} ->
|
|
var!(state) = apply_game(var!(state), v)
|
|
unquote(recal_do)
|
|
|
|
v ->
|
|
raise "Unknown message on try_propose #{inspect(v)}"
|
|
end
|
|
|
|
ast3 = ast1 ++ ready ++ ast2
|
|
|
|
quote do
|
|
v = Paxos.propose(var!(state).paxos, var!(state).instance, unquote(val), 1000)
|
|
case v do
|
|
unquote(ast3)
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
defmodule Server do
|
|
require ServerMacros
|
|
import ServerMacros
|
|
require Utils
|
|
import Utils
|
|
|
|
create_log 3
|
|
|
|
def start(name, participants) do
|
|
log("starting server")
|
|
|
|
pid = spawn(Server, :init, [name, participants])
|
|
register_name(name, pid, false)
|
|
end
|
|
|
|
def init(name, participants) do
|
|
paxos = Paxos.start(alter_name(name, "_paxos"), Enum.map(participants, fn name -> alter_name(name, "_paxos") end), true)
|
|
state = %{
|
|
name: name,
|
|
procs: participants,
|
|
games: %{},
|
|
paxos: paxos,
|
|
instance: 0,
|
|
}
|
|
|
|
run(state)
|
|
end
|
|
|
|
runfn do
|
|
{:start_game, participants, pid_to_inform} ->
|
|
{state, game_id} = try_to_create_game(state, participants)
|
|
state = set_modifed(state, game_id)
|
|
safecast(pid_to_inform, {:start_game_ans, game_id})
|
|
state
|
|
|
|
{:get_game_state, game_id, pid_to_inform} ->
|
|
get_game_state(state, game_id, pid_to_inform)
|
|
|
|
{:make_move, game_id, move, pid_to_inform} ->
|
|
try_to_play_checks(state, game_id, move, pid_to_inform)
|
|
|
|
end
|
|
|
|
def try_to_play_checks(state, game_id, move, pid_to_inform, repeat \\ false) do
|
|
cond do
|
|
state.games[game_id] == :not_playing_in_game ->
|
|
safecast(pid_to_inform, {:make_move, game_id, :not_playing})
|
|
state
|
|
|
|
state.games[game_id] == nil ->
|
|
if repeat do
|
|
safecast(pid_to_inform, {:make_move, game_id, :game_does_not_exist})
|
|
state
|
|
else
|
|
state = qurey_status(state)
|
|
try_to_play_checks(state, game_id, move, pid_to_inform, true)
|
|
end
|
|
|
|
true ->
|
|
state = qurey_status(state)
|
|
game = state.games[game_id]
|
|
cond do
|
|
is_finished(state, game_id) ->
|
|
{_, score} = state.games[game_id]
|
|
safecast(pid_to_inform, {:make_move, game_id, :game_finished, score})
|
|
state
|
|
game.modified ->
|
|
safecast(pid_to_inform, {:make_move, game_id, :player_moved_before, game.game_state, game.hand})
|
|
set_modifed(state, game_id)
|
|
true ->
|
|
try_to_play(state, game_id, move, pid_to_inform)
|
|
end
|
|
end
|
|
end
|
|
|
|
def try_to_play(state, game_id, move, pid_to_inform) do
|
|
name = state.name
|
|
new_hand = get_hand_for_game_state(state.games[game_id].game_state)
|
|
try_propose {:make_move, game_id, name, move, new_hand}
|
|
do
|
|
{:decision, {:make_move, ^game_id, ^name, ^move, ^new_hand}} ->
|
|
state = apply_game(state, {:make_move, game_id, name, move, new_hand})
|
|
|
|
if is_finished(state, game_id) do
|
|
{_, score} = state.games[game_id]
|
|
safecast(pid_to_inform, {:make_move, game_id, :game_finished, score})
|
|
else
|
|
game = state.games[game_id]
|
|
safecast(pid_to_inform, {:make_move, game_id, game.game_state, game.hand[state.name]})
|
|
end
|
|
|
|
set_modifed(state, game_id)
|
|
|
|
{:decision, {:make_move, ^game_id, new_name, new_move, new_new_hand}} ->
|
|
state = apply_game(state, {:make_move, game_id, new_name, new_move, new_new_hand})
|
|
|
|
if is_finished(state, game_id) do
|
|
{_, score} = state.games[game_id]
|
|
safecast(pid_to_inform, {:make_move, game_id, :game_finished, score})
|
|
else
|
|
game = state.games[game_id]
|
|
safecast(pid_to_inform, {:make_move, game_id, :player_moved_before, game.game_state, game.hand})
|
|
end
|
|
|
|
set_modifed(state, game_id)
|
|
else
|
|
try_to_play(state, game_id, move, pid_to_inform)
|
|
end
|
|
end
|
|
|
|
def get_game_state(state, game_id, pid_to_inform, repeat \\ false) do
|
|
cond do
|
|
state.games[game_id] == :not_playing_in_game ->
|
|
safecast(pid_to_inform, {:game_state, game_id, :not_playing})
|
|
state
|
|
|
|
state.games[game_id] == nil ->
|
|
if repeat do
|
|
safecast(pid_to_inform, {:game_state, game_id, :game_does_not_exist})
|
|
state
|
|
else
|
|
state = qurey_status(state)
|
|
get_game_state(state, game_id, pid_to_inform, true)
|
|
end
|
|
|
|
true ->
|
|
state = qurey_status(state)
|
|
if is_finished(state, game_id) do
|
|
{_, score} = state.games[game_id]
|
|
safecast(pid_to_inform, {:game_state, game_id, :game_finished, score})
|
|
else
|
|
game = state.games[game_id]
|
|
safecast(pid_to_inform, {:game_state, game_id, game.game_state, game.hand[state.name]})
|
|
end
|
|
state
|
|
end
|
|
end
|
|
|
|
def get_hand_for_game_state(game_state) do
|
|
r1 = Enum.random(0..100)
|
|
if r1 <= 10 do
|
|
:+
|
|
else
|
|
mx = game_state |> Enum.filter(fn m -> m != :+ end) |> Enum.max()
|
|
mn = max(mx - 20, 1)
|
|
mx = max(mx - 2, 4)
|
|
Enum.random(mn..mx)
|
|
end
|
|
end
|
|
|
|
def try_to_create_game(state, participants) do
|
|
game_ids = Map.keys(state.games)
|
|
latest = Enum.at(Enum.sort(game_ids), length(game_ids) - 1)
|
|
new_game_id = if latest do latest else 0 end + 1
|
|
|
|
new_game_state = Enum.to_list(0..Enum.random(3..8)) |> Enum.map(fn _ -> Enum.random(1..4) end)
|
|
hand = Enum.reduce(participants, %{}, fn p, acc -> Map.put(acc, p, get_hand_for_game_state(new_game_state)) end)
|
|
|
|
try_propose {:start_game, new_game_id, participants, new_game_state, hand}
|
|
do
|
|
{:decision, {:start_game, ^new_game_id, ^participants, ^new_game_state, ^hand}} ->
|
|
state = apply_game(state, {:start_game, new_game_id, participants, new_game_state, hand})
|
|
{state, new_game_id}
|
|
else
|
|
try_to_create_game(state, participants)
|
|
end
|
|
end
|
|
|
|
#
|
|
# Utils
|
|
#
|
|
|
|
def is_finished(state, game) do
|
|
case state.games[game] do
|
|
{:finished, _} -> true
|
|
_ -> false
|
|
end
|
|
end
|
|
|
|
def qurey_status(state) do
|
|
v = Paxos.get_decision(state.paxos, state.instance, 100)
|
|
or_state v != nil do
|
|
state = apply_game(state, v)
|
|
qurey_status(state)
|
|
end
|
|
end
|
|
|
|
def set_modifed(state, game, val \\ false) do
|
|
or_state not is_finished(state, game) do
|
|
%{state | games: Map.put(state.games, game, %{state.games[game] | modified: val})}
|
|
end
|
|
end
|
|
|
|
#
|
|
# Apply Game States
|
|
#
|
|
|
|
def get_index(indexed_game_state, spos, index) do
|
|
index = spos + index
|
|
len = length(indexed_game_state)
|
|
cond do
|
|
index < 0 ->
|
|
len - 1
|
|
index >= len ->
|
|
rem(index, len)
|
|
true ->
|
|
index
|
|
end
|
|
end
|
|
|
|
def simplify_game_state_pluses([], indexed_game_state), do: {false, indexed_game_state}
|
|
def simplify_game_state_pluses([{:+, i} | tl], indexed_game_state) do
|
|
before_i = get_index(indexed_game_state, i, -1)
|
|
after_i = get_index(indexed_game_state, i, 1)
|
|
|
|
if before_i != after_i do
|
|
{b, b_i} = Enum.at(indexed_game_state, before_i)
|
|
{a, a_i} = Enum.at(indexed_game_state, after_i)
|
|
|
|
if b == a do
|
|
case b do
|
|
:+ -> simplify_game_state_pluses(tl, indexed_game_state)
|
|
n ->
|
|
list =
|
|
indexed_game_state |>
|
|
Enum.map(fn {x, ti} -> if ti == i, do: {{:merged, n + 1}, i}, else: {x, ti} end) |>
|
|
Enum.filter(fn {x, ti} -> cond do
|
|
b_i == ti -> false
|
|
a_i == ti -> false
|
|
true -> true
|
|
end
|
|
end) |>
|
|
reindex()
|
|
{true, expand_merge(list)}
|
|
end
|
|
else
|
|
simplify_game_state_pluses(tl, indexed_game_state)
|
|
end
|
|
else
|
|
simplify_game_state_pluses(tl, indexed_game_state)
|
|
end
|
|
end
|
|
|
|
def is_merged(item) do
|
|
case item do
|
|
{:merged, _} -> true
|
|
_ -> false
|
|
end
|
|
end
|
|
|
|
def expand_merge(indexed_game_state) do
|
|
{{:merged, n}, i} = indexed_game_state |> Enum.find(fn {x, _} -> is_merged(x) end)
|
|
|
|
b_i = get_index(indexed_game_state, i, - 1)
|
|
a_i = get_index(indexed_game_state, i, + 1)
|
|
|
|
if b_i != a_i do
|
|
{b, b_i} = Enum.at(indexed_game_state, b_i)
|
|
{a, a_i} = Enum.at(indexed_game_state, a_i)
|
|
if a == b do
|
|
case b do
|
|
:+ -> indexed_game_state
|
|
{:merged, _} -> indexed_game_state
|
|
_ ->
|
|
indexed_game_state |>
|
|
Enum.map(fn {x, ti} -> if ti == i, do: {{:merged, n + 1}, i}, else: {x, ti} end) |>
|
|
Enum.filter(fn {x, ti} -> cond do
|
|
b_i == ti -> false
|
|
a_i == ti -> false
|
|
true -> true
|
|
end
|
|
end) |>
|
|
reindex() |>
|
|
expand_merge()
|
|
end
|
|
else
|
|
indexed_game_state
|
|
end
|
|
else
|
|
indexed_game_state
|
|
end
|
|
end
|
|
|
|
def reindex(list, flat \\ true) do
|
|
list = if flat do
|
|
list |> Enum.map(fn {n, _} -> n end)
|
|
else
|
|
list
|
|
end
|
|
|
|
[list, 0..(length(list) - 1)] |> Enum.zip()
|
|
end
|
|
|
|
def remove_merged([], rec, _), do: rec
|
|
|
|
def remove_merged([{:merged, n} | tl], rec, add) do
|
|
if add do
|
|
remove_merged(tl, rec ++ [n], false)
|
|
else
|
|
remove_merged(tl, rec, false)
|
|
end
|
|
end
|
|
|
|
def remove_merged([n | tl], rec, add), do:
|
|
remove_merged(tl, rec ++ [n], add)
|
|
|
|
def remove_merged(list) do
|
|
log("#{inspect(list)}")
|
|
remove_merged(list, [], true)
|
|
end
|
|
|
|
def simplify_game_state(game_state) do
|
|
log("game_state: #{inspect(game_state)}")
|
|
indexed_game_state =
|
|
game_state |>
|
|
reindex(false)
|
|
|
|
{repeat, indexed_game_state} =
|
|
indexed_game_state |>
|
|
Enum.filter(fn x -> case x do
|
|
{:+, _} -> true
|
|
_ -> false
|
|
end
|
|
end) |>
|
|
simplify_game_state_pluses(indexed_game_state)
|
|
|
|
log("game_state2: #{inspect(indexed_game_state)}")
|
|
|
|
if repeat do
|
|
indexed_game_state |>
|
|
Enum.map(fn {v, _} -> v end) |>
|
|
remove_merged() |>
|
|
simplify_game_state()
|
|
else
|
|
indexed_game_state |> Enum.map(fn {v, _} -> v end)
|
|
end
|
|
end
|
|
|
|
def apply_game(state, {:make_move, game_id, player_name, pos_move, new_hand}) do
|
|
game = state.games[game_id]
|
|
case game do
|
|
{:finished, _} ->
|
|
raise "Game already finished"
|
|
:not_playing_in_game ->
|
|
%{state | instance: state.instance + 1 }
|
|
game ->
|
|
game_state = game.game_state
|
|
{b, e} = Enum.split(game_state, pos_move)
|
|
game_state = b ++ [ game.hand[player_name] ] ++ e
|
|
game_state = simplify_game_state(game_state)
|
|
hand = Map.put(game.hand, player_name, new_hand)
|
|
game = %{game| hand: hand, game_state: game_state }
|
|
|
|
if length(game.game_state) > 15 do
|
|
%{state| games: Map.put(state.games, game_id, {:finished, Enum.sum(game.game_state)}), instance: state.instance + 1}
|
|
else
|
|
%{state| games: Map.put(state.games, game_id, game), instance: state.instance + 1}
|
|
end
|
|
end
|
|
end
|
|
|
|
def apply_game(state, {:start_game, game_id, participants, new_game_state, hand}) do
|
|
cond do
|
|
state.games[game_id] ->
|
|
raise "Game Already Exists"
|
|
state.name in participants ->
|
|
%{state |
|
|
games: Map.put(state.games, game_id, %{
|
|
game_state: new_game_state,
|
|
participants: participants,
|
|
hand: hand,
|
|
modified: true,
|
|
}),
|
|
instance: state.instance + 1
|
|
}
|
|
true ->
|
|
%{state |
|
|
games: Map.put(state.games, game_id, :not_playing_in_game),
|
|
instance: state.instance + 1,
|
|
}
|
|
end
|
|
end
|
|
|
|
def apply_game(_, _), do: raise "Do not know how to apply game state"
|
|
|
|
############
|
|
# Interface
|
|
############
|
|
|
|
create_loop :start_game do
|
|
{:start_game_ans, game_id} ->
|
|
log("Started a game #{game_id}")
|
|
{:start_game, game_id}
|
|
end
|
|
|
|
def start_game(name, participants) do
|
|
safecast(name, {:start_game, participants, self()})
|
|
start_game_loop(nil, 10000)
|
|
end
|
|
|
|
create_loop :get_game_state do
|
|
{:game_state, ^v, :not_playing} ->
|
|
log("Not Playing in that game")
|
|
{:not_playing}
|
|
{:game_state, ^v, game_state, hand} ->
|
|
log("Got game state, #{inspect(game_state)}, hand: #{inspect(hand)}")
|
|
{:state, game_state, hand}
|
|
{:game_state, ^v, :not_playing} ->
|
|
log("Not Playing in that game")
|
|
{:not_playing}
|
|
{:game_state, ^v, :game_finished, score} ->
|
|
log("Game finsihed, #{score}")
|
|
{:game_finished, score}
|
|
{:game_state, ^v, :game_does_not_exist} ->
|
|
log("Got game does not exist")
|
|
{:not_exists}
|
|
end
|
|
|
|
def get_game_state(name, game_id) do
|
|
safecast(name, {:get_game_state, game_id, self()})
|
|
get_game_state_loop(game_id, 10000)
|
|
end
|
|
|
|
create_loop :make_move do
|
|
{:make_move, ^v, :game_does_not_exist} ->
|
|
log("Got game does not exist")
|
|
{:not_exists}
|
|
{:make_move, ^v, :not_playing} ->
|
|
log("Not Playing in that game")
|
|
{:not_playing}
|
|
{:make_move, ^v, :game_finished, score} ->
|
|
log("Game finsihed, #{score}")
|
|
{:game_finished, score}
|
|
{:make_move, ^v, :player_moved_before, game_state, hand} ->
|
|
log("Player moved_before, #{inspect(game_state)} #{inspect(hand)}")
|
|
{:player_moved_before, game_state, hand}
|
|
{:make_move, ^v, game_state, hand} ->
|
|
log("Got game state, #{inspect(game_state)}, hand: #{inspect(hand)}")
|
|
{:state, game_state, hand}
|
|
end
|
|
|
|
def make_move(name, game_id, move) do
|
|
safecast(name, {:make_move, game_id, move, self()})
|
|
make_move_loop(game_id, 10000)
|
|
end
|
|
|
|
|
|
############
|
|
# Debug
|
|
############
|
|
|
|
def spinup(number_of_participants) do
|
|
procs = Enum.to_list(0..number_of_participants) |> Enum.map(fn n -> :"p#{n}" end)
|
|
Enum.map(procs, fn proc -> Server.start(proc, procs) end)
|
|
end
|
|
|
|
def kill (pids) do
|
|
pids |> Enum.map(fn m -> Process.exit(m, :kill) end)
|
|
end
|
|
end
|