investing in debugging tools
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@@ -100,19 +100,18 @@ const Server = struct {
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}
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fn shutdown(self: *Server) void {
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_ = self;
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// FIXME this shutdown request fails with a broken pipe on stdin on the CI
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// self.request("shutdown", "{}", null) catch @panic("Could not send shutdown request");
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// waitNoError(self.process) catch @panic("Server error");
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// self.process.deinit();
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self.request("shutdown", "{}", null) catch @panic("Could not send shutdown request");
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waitNoError(self.process) catch @panic("Server error");
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self.process.deinit();
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}
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};
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fn startZls() !*std.ChildProcess {
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var process = try std.ChildProcess.init(&[_][]const u8{"zig-out/bin/zls" ++ suffix}, allocator);
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process.stdin_behavior = .Pipe;
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process.stdout_behavior = .Pipe;
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process.stderr_behavior = .Pipe; //std.ChildProcess.StdIo.Inherit;
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process.stdout_behavior = .Inherit;
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process.stderr_behavior = .Inherit; //std.ChildProcess.StdIo.Inherit;
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process.spawn() catch |err| {
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std.debug.print("Failed to spawn zls process, error: {}\n", .{err});
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