- Added gui.
This commit is contained in:
77
gui/scyther-gui.py
Executable file
77
gui/scyther-gui.py
Executable file
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#!/usr/bin/python
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#---------------------------------------------------------------------------
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""" Import externals """
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import wx
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#---------------------------------------------------------------------------
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""" Import scyther-gui components """
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import Preference
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import Mainwindow
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import Misc
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#---------------------------------------------------------------------------
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class MySplashScreen(wx.SplashScreen):
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def __init__(self):
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bmp = wx.Image(Misc.mypath("images/scyther-splash.png")).ConvertToBitmap()
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wx.SplashScreen.__init__(self, bmp,
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wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT,
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5000, None, -1)
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self.Bind(wx.EVT_CLOSE, self.OnClose)
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self.fc = wx.FutureCall(2000, self.ShowMain)
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def OnClose(self, evt):
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# Make sure the default handler runs too so this window gets
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# destroyed
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evt.Skip()
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self.Hide()
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# if the timer is still running then go ahead and show the
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# main frame now
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if self.fc.IsRunning():
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self.fc.Stop()
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self.ShowMain()
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def ShowMain(self):
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if self.fc.IsRunning():
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self.Raise()
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class ScytherApp(wx.App):
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def OnInit(self):
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"""
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Load preferences file
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"""
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Preference.init()
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"""
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Create and show the splash screen. It will then create and show
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the main frame when it is time to do so.
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"""
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splash = MySplashScreen()
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splash.Show()
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""" Build up """
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self.mainWindow = Mainwindow.MainWindow('scythergui-default.spdl')
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self.SetTopWindow(self.mainWindow)
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self.mainWindow.Show()
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return True
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def OnExit(self):
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""" Tear down """
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if __name__ == '__main__':
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scythergui = ScytherApp()
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scythergui.MainLoop()
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