Files
fyp/webpage/src/routes/models/edit/+page.svelte

393 lines
9.8 KiB
Svelte

<script lang="ts" context="module">
export type Model = {
id: string;
name: string;
color_mode: string;
width: number;
height: number;
status: number;
model_type: number;
format: string;
};
export type Layer = {
layer_type: number;
shape: string;
};
export type Definitions = {
epoch: number;
epoch_progress: number;
status: number;
accuracy: number;
layers?: Layer[];
};
</script>
<script lang="ts">
import { onDestroy, onMount } from 'svelte';
import BaseModelInfo from './BaseModelInfo.svelte';
import DeleteModel from './DeleteModel.svelte';
import { goto } from '$app/navigation';
import { get, rdelete } from 'src/lib/requests.svelte';
import MessageSimple from '$lib/MessageSimple.svelte';
import ModelData from './ModelData.svelte';
import DeleteZip from './DeleteZip.svelte';
import RunModel from './RunModel.svelte';
import Tabs from 'src/lib/Tabs.svelte';
import TasksDataPage from './TasksDataPage.svelte';
import ModelDataPage from './ModelDataPage.svelte';
import 'src/styles/forms.css';
let model: Promise<Model> = $state(new Promise(() => {}));
let _model: Model | undefined = $state(undefined);
let definitions: Promise<Definitions[]> = $state(new Promise(() => {}));
let id: string | undefined = $state();
let re_query_timeout: number | undefined = undefined;
async function getModel() {
if (re_query_timeout) {
clearTimeout(re_query_timeout);
re_query_timeout = undefined;
}
try {
let temp_model: Model = await get(`models/edit?id=${id}`);
if ([3, 7, 6].includes(temp_model.status)) {
re_query_timeout = setTimeout(getModel, 2000);
}
if (temp_model.status == 4) {
re_query_timeout = setTimeout(getModel, 5000);
definitions = await get(`models/edit/definitions?id=${id}`);
}
model = Promise.resolve(temp_model);
_model = temp_model;
} catch (e) {
if (e instanceof Response) {
model = Promise.reject(await e.json());
} else {
model = Promise.reject('Could not load model');
}
}
}
onMount(() => {
let url = new URLSearchParams(window.location.search);
const _id = url.get('id');
if (!_id) {
goto('/models');
return;
}
id = _id;
getModel();
});
let resetMessages: MessageSimple;
async function resetModel() {
resetMessages.display('');
let _model = await model;
try {
await rdelete('models/train/reset', {
id: _model.id
});
getModel();
} catch (e) {
if (e instanceof Response) {
resetMessages.display(await e.json());
} else {
resetMessages.display('Could not reset model!');
}
}
}
onDestroy(() => {
if (re_query_timeout) {
clearTimeout(re_query_timeout);
}
});
// Auto reload after 2s when model.status 3,4
</script>
<svelte:head>
{#await model}
<title>Model</title>
{:then m}
{#if m}
<title>
Model: {m.name}
</title>
{:else}
<title>Model</title>
{/if}
{/await}
</svelte:head>
<main>
{#if [4, 7].includes(_model?.status ?? 0)}
<div class="big-msg warning">The Model is currently training</div>
{/if}
{#if [-4, -7].includes(_model?.status ?? 0)}
<div class="big-msg danger">The Model is failed to train</div>
{/if}
<Tabs active="model" let:isActive nobox>
<div slot="buttons" let:setActive let:isActive>
<button
class="tab"
on:click|preventDefault={setActive('model')}
class:selected={isActive('model')}
>
Model
</button>
{#if _model && [2, 3, 4, 5, 6, 7, -6, -7].includes(_model.status)}
<button
class="tab"
on:click|preventDefault={setActive('model-data')}
class:selected={isActive('model-data')}
>
Model Data
</button>
{/if}
{#if _model && [5, 6, 7, -6, -7].includes(_model.status)}
<button
class="tab"
on:click|preventDefault={setActive('tasks')}
class:selected={isActive('tasks')}
>
Tasks
</button>
{/if}
</div>
{#if _model}
<ModelDataPage model={_model} on:reload={getModel} active={isActive('model-data')} />
<TasksDataPage model={_model} active={isActive('tasks')} />
{/if}
<div class="content" class:selected={isActive('model')}>
{#await model}
Loading
{:then m}
{#if m.status == 1}
<div>
<h1 class="text-center">
{m.name}
</h1>
<!-- TODO add cool animation -->
<h2 class="text-center">Preparing the model</h2>
</div>
{:else if m.status == -1}
<div>
<h1 class="text-center">
{m.name}
</h1>
<!-- TODO improve message -->
<h2 class="text-center">Failed to prepare model</h2>
<DeleteModel model={m} />
</div>
<!-- PRE TRAINING STATUS -->
{:else if m.status == 2}
<BaseModelInfo model={m} />
<ModelData model={m} on:reload={getModel} />
<!-- {{ template "train-model-card" . }} -->
<DeleteModel model={m} />
{:else if m.status == -2}
<BaseModelInfo model={m} />
<DeleteZip model={m} on:reload={getModel} />
<DeleteModel model={m} />
{:else if m.status == 3}
<BaseModelInfo model={m} />
<div class="card">
<!-- TODO improve this -->
Processing zip file...
</div>
{:else if m.status == -3 || m.status == -4}
<BaseModelInfo model={m} />
<form on:submit={resetModel}>
Failed Prepare for training.<br />
<div class="spacer"></div>
<MessageSimple bind:this={resetMessages} />
<button class="danger"> Try Again </button>
</form>
<DeleteModel model={m} />
{:else if m.status == 4}
<BaseModelInfo model={m} />
<!-- TODO request /models/edit?id={m.id} -->
<div class="card">
<!-- TODO improve this -->
Training the model...<br />
<!-- TODO Add progress status on definitions -->
{#await definitions}
Loading
{:then defs}
<table>
<thead>
<tr>
<th> Done Progress </th>
<th> Training Round Progress </th>
<th> Accuracy </th>
<th> Status </th>
</tr>
</thead>
<tbody>
{#each defs as def}
<tr>
<td>
{def.epoch}
</td>
<td>
{def.epoch_progress}/20
</td>
<td>
{def.accuracy}%
</td>
<td style="text-align: center;">
{#if def.status == 2}
<span class="bi bi-book" style="color: green;"></span>
{:else if [3, 6, -3].includes(def.status)}
<span
class="bi bi-book-half"
style="color: {{
'3': 'green',
'-3': 'red',
'6': 'orange'
}[String(def.status)]};"
></span>
{:else}
{def.status}
{/if}
</td>
</tr>
{#if def.status == 3 && def.layers}
<tr>
<td colspan="4">
<svg viewBox="0 200 1000 600">
{#each def.layers as layer, i}
{@const sep_mod =
def.layers.length > 8
? Math.max(10, 100 - (def.layers.length - 8) * 10)
: 100}
{#if layer.layer_type == 1}
<polygon
points="50,450 200,250 200,550 50,750"
stroke="black"
stroke-width="2"
fill="green"
></polygon>
{:else if layer.layer_type == 4}
<polygon
points="{50 + i * sep_mod},450 {200 + i * sep_mod},250 {200 +
i * sep_mod},550 {50 + i * sep_mod},750"
stroke="black"
stroke-width="2"
fill="orange"
>
</polygon>
{:else if layer.layer_type == 3}
<polygon
points="{50 + i * sep_mod},450 {200 + i * sep_mod},250 {200 +
i * sep_mod},550 {50 + i * sep_mod},750"
stroke="black"
stroke-width="2"
fill="red"
>
</polygon>
{:else if layer.layer_type == 2}
<polygon
points="{50 + i * sep_mod},550 {200 + i * sep_mod},350 {200 +
i * sep_mod},450 {50 + i * sep_mod},650"
stroke="black"
stroke-width="2"
fill="blue"
>
</polygon>
{:else}
<div>
{layer.layer_type}
{layer.shape}
</div>
{/if}
{/each}
</svg>
</td>
</tr>
{/if}
{/each}
</tbody>
</table>
{/await}
<!-- TODO Add ability to stop training -->
</div>
{:else if [5, 6, -6, 7, -7].includes(m.status)}
<BaseModelInfo model={m} />
<RunModel model={m} />
{#if m.status == 6}
<div class="card">Model expading... Processing ZIP file</div>
{/if}
{#if m.status == -6}
<DeleteZip model={m} on:reload={getModel} expand />
{/if}
{#if m.status == -7}
<form>
<!-- TODO add more info about the failure -->
Failed to train the model! Try to retrain
</form>
{/if}
{#if m.model_type == 2}
<ModelData simple model={m} on:reload={getModel} />
{/if}
<DeleteModel model={m} />
{:else}
<h1>Unknown Status of the model.</h1>
{/if}
{/await}
</div>
</Tabs>
</main>
<style lang="scss">
main {
padding: 20px 15vw;
}
table {
width: 100%;
box-shadow: 0 2px 8px 1px #66666622;
border-radius: 10px;
border-collapse: collapse;
overflow: hidden;
}
table thead {
background: #60606022;
}
table tr td,
table tr th {
border-left: 1px solid #22222244;
padding: 15px;
}
table tr td:first-child,
table tr th:first-child {
border-left: none;
}
table tr td button,
table tr td .button {
padding: 5px 10px;
box-shadow: 0 2px 5px 1px #66666655;
}
</style>