scyther/gui/scyther-gui.py

80 lines
1.9 KiB
Python
Executable File

#!/usr/bin/python
#---------------------------------------------------------------------------
""" Import externals """
import wx
#---------------------------------------------------------------------------
""" Import scyther-gui components """
import Preference
import Mainwindow
import Misc
#---------------------------------------------------------------------------
class MySplashScreen(wx.SplashScreen):
def __init__(self):
bmp = wx.Image(Misc.mypath("images/scyther-splash.png")).ConvertToBitmap()
wx.SplashScreen.__init__(self, bmp,
wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT,
5000, None, -1)
self.Bind(wx.EVT_CLOSE, self.OnClose)
self.fc = wx.FutureCall(2000, self.ShowMain)
def OnClose(self, evt):
# Make sure the default handler runs too so this window gets
# destroyed
evt.Skip()
self.Hide()
# if the timer is still running then go ahead and show the
# main frame now
if self.fc.IsRunning():
self.fc.Stop()
self.ShowMain()
def ShowMain(self):
if self.fc.IsRunning():
self.Raise()
class ScytherApp(wx.App):
def OnInit(self):
wx.GetApp().SetAppName("Scyther-gui")
"""
Load preferences file
"""
Preference.init()
"""
Create and show the splash screen. It will then create and show
the main frame when it is time to do so.
"""
splash = MySplashScreen()
splash.Show()
""" Build up """
self.mainWindow = Mainwindow.MainWindow('scythergui-default.spdl')
self.SetTopWindow(self.mainWindow)
self.mainWindow.Show()
return True
def OnExit(self):
""" Tear down """
if __name__ == '__main__':
scythergui = ScytherApp()
scythergui.MainLoop()