scyther/gui/Scytherthread.py
2006-08-03 14:45:47 +00:00

355 lines
11 KiB
Python

#!/usr/bin/python
#---------------------------------------------------------------------------
""" Import externals """
import wx
import wx.lib.newevent
import os
import sys
import re
import threading
import StringIO
#---------------------------------------------------------------------------
""" Import scyther components """
import XMLReader
""" Import scyther-gui components """
import Tempfile
import Claim
import Preference
import Scyther
import Attackwindow
#---------------------------------------------------------------------------
""" Global declaration """
(UpdateAttackEvent, EVT_UPDATE_ATTACK) = wx.lib.newevent.NewEvent()
busy = threading.Semaphore()
#---------------------------------------------------------------------------
class ScytherThread(threading.Thread):
# Override Thread's __init__ method to accept the parameters needed:
def __init__ ( self, mainwin, spdl, details, verifywin ):
self.mainwin = mainwin
self.verifywin = verifywin
self.spdl = spdl
self.details = details
self.claims = []
threading.Thread.__init__ ( self )
def run(self):
evt = UpdateAttackEvent(status="Running Scyther...")
wx.PostEvent(self.mainwin, evt)
self.claimResults()
# Results are done (claimstatus can be reported)
evt = UpdateAttackEvent(status="Done.")
wx.PostEvent(self.mainwin, evt)
# Shoot down the verification window and let the RunScyther function handle the rest
self.mainwin.verified = True
self.verifywin.Destroy()
def claimResults(self):
""" Convert spdl to result (using Scyther)
The list of claim goes back to self.mainwin.claims, which is a
property of the main window
"""
scyther = Scyther.Scyther()
scyther.options = self.mainwin.settings.ScytherArguments()
if sys.platform.startswith('win'):
scyther.program = "c:\\Scyther.exe"
if not os.path.isfile(scyther.program):
print "I can't find the Scyther executable %s" % (scyther.program)
scyther.setInput(self.spdl)
self.mainwin.claims = scyther.verify()
self.summary = str(scyther)
class AttackThread(threading.Thread):
# Override Thread's __init__ method to accept the parameters needed:
def __init__ ( self, mainwin, resultwin ):
self.mainwin = mainwin
self.resultwin = resultwin
threading.Thread.__init__ ( self )
def run(self):
evt = UpdateAttackEvent(status="Generating attack graphs...")
wx.PostEvent(self.mainwin, evt)
# create the images in the background
self.makeImages()
def makeImages(self):
""" create images """
for cl in self.mainwin.claims:
for attack in cl.attacks:
self.makeImage(attack)
if cl.button and len(cl.attacks) > 0:
cl.button.Enable()
def makeImage(self,attack):
""" create image for this particular attack """
(fd2,fpname2) = Tempfile.tempcleaned(".png")
pw,pr = os.popen2("dot -Tpng -o%s" % (fpname2))
pw.write(attack.scytherDot)
pw.close()
pr.close()
attack.pngfile = fpname2 # this is where the file name is stored
class VerificationWindow(wx.Dialog):
def __init__(
self, parent, ID, title, size=wx.DefaultSize, pos=wx.DefaultPosition,
style=wx.DEFAULT_DIALOG_STYLE
):
# Instead of calling wx.Dialog.__init__ we precreate the dialog
# so we can set an extra style that must be set before
# creation, and then we create the GUI dialog using the Create
# method.
pre = wx.PreDialog()
pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
pre.Create(parent, ID, title, pos, size, style)
# This next step is the most important, it turns this Python
# object into the real wrapper of the dialog (instead of pre)
# as far as the wxPython extension is concerned.
self.PostCreate(pre)
# Now continue with the normal construction of the dialog
# contents
sizer = wx.BoxSizer(wx.VERTICAL)
label = wx.StaticText(self, -1, "Verifying protocol")
sizer.Add(label, 0, wx.ALIGN_CENTRE|wx.ALL, 5)
line = wx.StaticLine(self, -1, size=(20,-1), style=wx.LI_HORIZONTAL)
sizer.Add(line, 0, wx.GROW|wx.ALIGN_CENTER_VERTICAL|wx.RIGHT|wx.TOP, 5)
btnsizer = wx.StdDialogButtonSizer()
if wx.Platform != "__WXMSW__":
btn = wx.ContextHelpButton(self)
btnsizer.AddButton(btn)
btn = wx.Button(self, wx.ID_OK)
btn.SetHelpText("The OK button completes the dialog")
btn.SetDefault()
btnsizer.AddButton(btn)
btn = wx.Button(self, wx.ID_CANCEL)
btn.SetHelpText("The Cancel button cnacels the dialog. (Cool, huh?)")
btnsizer.AddButton(btn)
btnsizer.Realize()
sizer.Add(btnsizer, 0, wx.ALIGN_CENTER_VERTICAL|wx.ALL, 5)
self.SetSizer(sizer)
sizer.Fit(self)
#---------------------------------------------------------------------------
class ResultWindow(wx.Frame):
def __init__(
self, mainwindow, ID, title, size=wx.DefaultSize, pos=wx.DefaultPosition,
style=wx.DEFAULT_DIALOG_STYLE
):
self.mainwindow = mainwindow
# Instead of calling wx.Dialog.__init__ we precreate the dialog
# so we can set an extra style that must be set before
# creation, and then we create the GUI dialog using the Create
# method.
pre = wx.PreDialog()
pre.Create(mainwindow, ID, title, pos, size, style)
# This next step is the most important, it turns this Python
# object into the real wrapper of the dialog (instead of pre)
# as far as the wxPython extension is concerned.
self.PostCreate(pre)
# Now continue with the normal construction of the dialog
# contents
sizer = wx.BoxSizer(wx.VERTICAL)
# set up grid
claims = mainwindow.claims
self.grid = grid = wx.GridBagSizer(7,1+len(claims))
def titlebar(x,title):
txt = wx.StaticText(self,-1,title + " ")
font = wx.Font(14,wx.NORMAL,wx.NORMAL,wx.NORMAL)
txt.SetFont(font)
grid.Add(txt,(0,x))
titlebar(0,"Protocol")
titlebar(1,"Role")
titlebar(2,"Label")
titlebar(3,"Claim type")
titlebar(4,"Status")
titlebar(5,"View")
titlebar(6,"Remarks")
lastprot = None
lastrole = None
for i in range(len(claims)-1,-1,-1):
cl = claims[i]
# we reverse the display order of the claims!
y = len(claims)-i
prot = str(cl.protocol)
if prot != lastprot:
grid.Add(wx.StaticText(self,-1,prot),(y,0))
lastprot = prot
role = str(cl.role)
if role != lastrole:
grid.Add(wx.StaticText(self,-1,role),(y,1))
lastrole = role
grid.Add(wx.StaticText(self,-1,str(cl.shortlabel)),(y,2))
claimdetails = str(cl.claimtype)
if cl.parameter:
claimdetails += " %s" % (cl.parameter)
grid.Add(wx.StaticText(self,-1,claimdetails),(y,3))
if cl.okay:
okay = wx.StaticText(self,-1,"Ok")
okay.SetBackgroundColour("green")
else:
okay = wx.StaticText(self,-1,"Fail")
okay.SetBackgroundColour("red")
grid.Add(okay,(y,4))
# add view button (if needed)
n = len(cl.attacks)
if n > 0:
# Aha, something to show
blabel = "%i %s" % (n,cl.stateName(n))
cl.button = wx.Button(self,-1,blabel)
grid.Add(cl.button,(y,5))
cl.button.Disable()
self.Bind(wx.EVT_BUTTON, self.onViewButton,cl.button)
else:
blabel = "%i %s" % (n,cl.stateName(n))
cl.button = wx.Button(self,-1,blabel)
grid.Add(cl.button,(y,5))
cl.button.Disable()
#cl.button = None
# remark something about completeness
remark = ""
if not cl.complete:
if n == 0:
# no attacks, no states within bounds
remark = "within bounds"
else:
# some attacks/states within bounds
remark = "at least, maybe more"
else:
if n == 0:
# no attacks, no states
remark = "none"
else:
# there exist n states/attacks (within any number of runs)
remark = "exactly"
grid.Add(wx.StaticText(self,-1," (%s)" % remark),(y,6))
sizer.Add(grid, 0,wx.ALIGN_CENTRE|wx.ALL,5)
# # separator
# line = wx.StaticLine(self, -1, size=(20,-1), style=wx.LI_HORIZONTAL)
# sizer.Add(line, 0, wx.GROW|wx.ALIGN_CENTER_VERTICAL|wx.RIGHT|wx.TOP, 5)
# btn = wx.Button(self, -1,"Close window")
# self.Bind(wx.EVT_BUTTON,self.onCloseButton,btn)
# sizer.Add(btn, 0, wx.ALIGN_CENTER_VERTICAL|wx.ALL|wx.ALIGN_RIGHT, 5)
self.SetSizer(sizer)
sizer.Fit(self)
def onViewButton(self,evt):
btn = evt.GetEventObject()
(y,x) = self.grid.GetItemPosition(btn)
n = len(self.mainwindow.claims)
cln = n-y
cl = self.mainwindow.claims[cln]
w = Attackwindow.AttackWindow(cl)
def onCloseButton(self,evt):
del(self.thread)
self.Destroy()
#---------------------------------------------------------------------------
def RunScyther(mainwin,mode):
global busy
if (busy.acquire(False)):
# Verification window
verifywin = VerificationWindow(mainwin,-1,mode)
verifywin.CenterOnScreen()
# start the thread
verifywin.SetCursor(wx.StockCursor(wx.CURSOR_WAIT))
mainwin.verified = False
mainwin.settings.mode = mode
t = ScytherThread(mainwin,mainwin.control.GetValue(),"",verifywin)
t.start()
# start the window and show until something happens
# if it terminates, this is a cancel, and should also kill the thread. (what happens to a spawned Scyther in that case?)
# if the thread terminames, it should close the window normally, and we end up here as well.
val = verifywin.ShowModal()
verifywin.Destroy()
# kill thread anyway
del(t)
# Cursor back to normal
verifywin.SetCursor(wx.StockCursor(wx.CURSOR_ARROW))
if mainwin.verified:
# Great, we verified stuff, progress to the claim report
title = "Scyther results : %s" % mode
resultwin = ResultWindow(mainwin,-1,title)
t = AttackThread(mainwin,resultwin)
t.start()
resultwin.thread = t
resultwin.CenterOnScreen()
resultwin.Show(1)
busy.release()