BUGFIX: --one-role-per-agent switch had a bug that made it cut too many patterns.
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@ -258,23 +258,19 @@ multipleRolePrune (const System sys)
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p = sys->runs[run].protocol;
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if ((p != INTRUDER) && (!isHelperProtocol (p)))
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{
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Role r;
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for (r = p->roles; r != NULL; r = r->next)
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{
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Term role, agent;
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Term rolename;
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Term agent;
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Termlist tl;
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// Find mapping role->agent
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role = r->nameterm;
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agent = agentOfRunRole (sys, run, role);
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rolename = sys->runs[run].role->nameterm;
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agent = agentOfRun (sys, run);
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// Does this agent already occur yet in the list?
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for (tl = agentrole; tl != NULL; tl = (tl->next)->next)
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{
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if (isTermEqual (agent, tl->term))
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{
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if (!isTermEqual (role, (tl->next)->term))
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if (!isTermEqual (rolename, (tl->next)->term))
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{
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// Same agent, but different role! This is not allowed.
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termlistDelete (agentrole); // cleanup
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@ -284,11 +280,10 @@ multipleRolePrune (const System sys)
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}
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// Does not occur yet, so add
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// Note we add the elements in front, so we need to reverse the order
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agentrole = termlistPrepend (agentrole, role);
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agentrole = termlistPrepend (agentrole, rolename);
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agentrole = termlistPrepend (agentrole, agent);
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}
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}
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}
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termlistDelete (agentrole);
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return false;
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}
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