- Many fixes, but it is very instable now. This should be fixed asap.
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@ -25,11 +25,6 @@ import Attackwindow
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#---------------------------------------------------------------------------
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""" Global declaration """
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(UpdateAttackEvent, EVT_UPDATE_ATTACK) = wx.lib.newevent.NewEvent()
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busy = threading.Semaphore()
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#---------------------------------------------------------------------------
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class ScytherThread(threading.Thread):
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@ -47,14 +42,9 @@ class ScytherThread(threading.Thread):
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def run(self):
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evt = UpdateAttackEvent(status="Running Scyther...")
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wx.PostEvent(self.mainwin, evt)
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self.claimResults()
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# Results are done (claimstatus can be reported)
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evt = UpdateAttackEvent(status="Done.")
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wx.PostEvent(self.mainwin, evt)
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# Shoot down the verification window and let the RunScyther function handle the rest
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self.mainwin.verified = True
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@ -71,6 +61,7 @@ class ScytherThread(threading.Thread):
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scyther.options = self.mainwin.settings.ScytherArguments()
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if sys.platform.startswith('win'):
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""" Windows """
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scyther.program = "c:\\Scyther.exe"
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if not os.path.isfile(scyther.program):
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print "I can't find the Scyther executable %s" % (scyther.program)
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@ -91,9 +82,6 @@ class AttackThread(threading.Thread):
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def run(self):
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evt = UpdateAttackEvent(status="Generating attack graphs...")
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wx.PostEvent(self.mainwin, evt)
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# create the images in the background
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self.makeImages()
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@ -115,30 +103,19 @@ class AttackThread(threading.Thread):
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pr.close()
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attack.pngfile = fpname2 # this is where the file name is stored
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#---------------------------------------------------------------------------
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class VerificationWindow(wx.Dialog):
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def __init__(
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self, parent, ID, title, size=wx.DefaultSize, pos=wx.DefaultPosition,
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self, parent, ID, title, pos=wx.DefaultPosition, size=wx.DefaultSize,
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style=wx.DEFAULT_DIALOG_STYLE
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):
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# Instead of calling wx.Dialog.__init__ we precreate the dialog
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# so we can set an extra style that must be set before
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# creation, and then we create the GUI dialog using the Create
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# method.
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pre = wx.PreDialog()
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pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
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pre.Create(parent, ID, title, pos, size, style)
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wx.Dialog.__init__(self,parent,ID,title,pos,size,style)
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# This next step is the most important, it turns this Python
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# object into the real wrapper of the dialog (instead of pre)
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# as far as the wxPython extension is concerned.
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self.PostCreate(pre)
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# Now continue with the normal construction of the dialog
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# contents
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sizer = wx.BoxSizer(wx.VERTICAL)
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label = wx.StaticText(self, -1, "Verifying protocol")
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label = wx.StaticText(self, -1, "Verifying protocol description")
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sizer.Add(label, 0, wx.ALIGN_CENTRE|wx.ALL, 5)
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line = wx.StaticLine(self, -1, size=(20,-1), style=wx.LI_HORIZONTAL)
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@ -146,17 +123,7 @@ class VerificationWindow(wx.Dialog):
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btnsizer = wx.StdDialogButtonSizer()
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if wx.Platform != "__WXMSW__":
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btn = wx.ContextHelpButton(self)
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btnsizer.AddButton(btn)
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btn = wx.Button(self, wx.ID_OK)
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btn.SetHelpText("The OK button completes the dialog")
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btn.SetDefault()
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btnsizer.AddButton(btn)
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btn = wx.Button(self, wx.ID_CANCEL)
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btn.SetHelpText("The Cancel button cnacels the dialog. (Cool, huh?)")
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btnsizer.AddButton(btn)
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btnsizer.Realize()
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@ -168,24 +135,18 @@ class VerificationWindow(wx.Dialog):
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#---------------------------------------------------------------------------
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class ResultWindow(wx.Frame):
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def __init__(
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self, mainwindow, ID, title, size=wx.DefaultSize, pos=wx.DefaultPosition,
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style=wx.DEFAULT_DIALOG_STYLE
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self, mainwindow, ID, title, pos=wx.DefaultPosition, size=wx.DefaultSize,
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style=wx.DEFAULT_FRAME_STYLE
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):
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self.mainwindow = mainwindow
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wx.Frame.__init__(self,mainwindow,ID,title,pos,size,style)
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# Instead of calling wx.Dialog.__init__ we precreate the dialog
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# so we can set an extra style that must be set before
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# creation, and then we create the GUI dialog using the Create
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# method.
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pre = wx.PreDialog()
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pre.Create(mainwindow, ID, title, pos, size, style)
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# This next step is the most important, it turns this Python
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# object into the real wrapper of the dialog (instead of pre)
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# as far as the wxPython extension is concerned.
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self.PostCreate(pre)
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self.thread = None
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self.Bind(wx.EVT_CLOSE, self.onCloseWindow)
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# Now continue with the normal construction of the dialog
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# contents
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@ -195,19 +156,19 @@ class ResultWindow(wx.Frame):
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claims = mainwindow.claims
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self.grid = grid = wx.GridBagSizer(7,1+len(claims))
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def titlebar(x,title):
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txt = wx.StaticText(self,-1,title + " ")
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def titlebar(x,title,width=1):
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txt = wx.StaticText(self,-1,title)
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font = wx.Font(14,wx.NORMAL,wx.NORMAL,wx.NORMAL)
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txt.SetFont(font)
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grid.Add(txt,(0,x))
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grid.Add(txt,(0,x),(1,width))
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titlebar(0,"Protocol")
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titlebar(1,"Role")
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titlebar(2,"Label")
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titlebar(3,"Claim type")
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titlebar(4,"Status")
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titlebar(5,"View")
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titlebar(6,"Remarks")
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titlebar(0,"Claim",5)
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if len(claims) > 0:
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sn = claims[0].stateName(2)
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resulttxt = sn[0].upper() + sn[1:]
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else:
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resultxt = "Results"
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titlebar(5,resulttxt,2)
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lastprot = None
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lastrole = None
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@ -216,44 +177,46 @@ class ResultWindow(wx.Frame):
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# we reverse the display order of the claims!
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y = len(claims)-i
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# a support function
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def addtxt(txt,column):
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grid.Add(wx.StaticText(self,-1,txt),(y,column),(1,1),wx.ALIGN_CENTER_VERTICAL)
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# button for ok/fail
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tsize = (16,16)
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if cl.okay:
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bmp = wx.ArtProvider_GetBitmap(wx.ART_TICK_MARK,wx.ART_CMN_DIALOG,tsize)
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else:
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bmp = wx.ArtProvider_GetBitmap(wx.ART_CROSS_MARK,wx.ART_CMN_DIALOG,tsize)
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if not bmp.Ok():
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bmp = wx.EmptyBitmap(tsize)
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bmpfield = wx.StaticBitmap(self,-1,bmp)
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grid.Add(bmpfield,(y,0),(1,1),wx.ALIGN_CENTER_VERTICAL)
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# protocol, role, label
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prot = str(cl.protocol)
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if prot != lastprot:
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grid.Add(wx.StaticText(self,-1,prot),(y,0))
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addtxt(prot,1)
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lastprot = prot
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role = str(cl.role)
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if role != lastrole:
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grid.Add(wx.StaticText(self,-1,role),(y,1))
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addtxt(role,2)
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lastrole = role
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addtxt(str(cl.shortlabel),3)
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grid.Add(wx.StaticText(self,-1,str(cl.shortlabel)),(y,2))
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claimdetails = str(cl.claimtype)
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if cl.parameter:
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claimdetails += " %s" % (cl.parameter)
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grid.Add(wx.StaticText(self,-1,claimdetails),(y,3))
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if cl.okay:
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okay = wx.StaticText(self,-1,"Ok")
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okay.SetBackgroundColour("green")
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else:
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okay = wx.StaticText(self,-1,"Fail")
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okay.SetBackgroundColour("red")
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grid.Add(okay,(y,4))
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claimdetails += " %s " % (cl.parameter)
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addtxt(claimdetails,4)
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# add view button (if needed)
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n = len(cl.attacks)
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cl.button = wx.Button(self,-1,"%i %s" % (n,cl.stateName(n)))
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grid.Add(cl.button,(y,5),(1,1),wx.ALIGN_CENTER_VERTICAL)
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cl.button.Disable()
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if n > 0:
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# Aha, something to show
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blabel = "%i %s" % (n,cl.stateName(n))
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cl.button = wx.Button(self,-1,blabel)
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grid.Add(cl.button,(y,5))
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cl.button.Disable()
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self.Bind(wx.EVT_BUTTON, self.onViewButton,cl.button)
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else:
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blabel = "%i %s" % (n,cl.stateName(n))
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cl.button = wx.Button(self,-1,blabel)
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grid.Add(cl.button,(y,5))
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cl.button.Disable()
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#cl.button = None
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# remark something about completeness
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remark = ""
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@ -271,8 +234,7 @@ class ResultWindow(wx.Frame):
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else:
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# there exist n states/attacks (within any number of runs)
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remark = "exactly"
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grid.Add(wx.StaticText(self,-1," (%s)" % remark),(y,6))
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addtxt(" (%s)" % remark,6)
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sizer.Add(grid, 0,wx.ALIGN_CENTRE|wx.ALL,5)
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@ -285,9 +247,11 @@ class ResultWindow(wx.Frame):
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# sizer.Add(btn, 0, wx.ALIGN_CENTER_VERTICAL|wx.ALL|wx.ALIGN_RIGHT, 5)
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self.SetSizer(sizer)
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sizer.Fit(self)
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def onViewButton(self,evt):
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btn = evt.GetEventObject()
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(y,x) = self.grid.GetItemPosition(btn)
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@ -296,8 +260,8 @@ class ResultWindow(wx.Frame):
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cl = self.mainwindow.claims[cln]
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w = Attackwindow.AttackWindow(cl)
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def onCloseButton(self,evt):
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del(self.thread)
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def onCloseWindow(self,evt):
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# TODO we should kill self.thread
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self.Destroy()
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#---------------------------------------------------------------------------
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@ -305,49 +269,44 @@ class ResultWindow(wx.Frame):
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def RunScyther(mainwin,mode):
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global busy
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# Verification window
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if (busy.acquire(False)):
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verifywin = VerificationWindow(mainwin,-1,mode)
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verifywin.CenterOnScreen()
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verifywin.Show(True)
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# Verification window
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# start the thread
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verifywin.SetCursor(wx.StockCursor(wx.CURSOR_WAIT))
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verifywin = VerificationWindow(mainwin,-1,mode)
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verifywin.CenterOnScreen()
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mainwin.verified = False
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mainwin.settings.mode = mode
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t = ScytherThread(mainwin,mainwin.control.GetValue(),"",verifywin)
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t.start()
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# start the thread
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verifywin.SetCursor(wx.StockCursor(wx.CURSOR_WAIT))
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# start the window and show until something happens
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# if it terminates, this is a cancel, and should also kill the thread. (what happens to a spawned Scyther in that case?)
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# if the thread terminames, it should close the window normally, and we end up here as well.
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mainwin.verified = False
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mainwin.settings.mode = mode
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t = ScytherThread(mainwin,mainwin.control.GetValue(),"",verifywin)
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val = verifywin.ShowModal()
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verifywin.Destroy()
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# Cursor back to normal
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verifywin.SetCursor(wx.StockCursor(wx.CURSOR_ARROW))
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if mainwin.verified:
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# Great, we verified stuff, progress to the claim report
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title = "Scyther results : %s" % mode
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resultwin = ResultWindow(mainwin,-1,title)
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resultwin.Show(1)
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t = AttackThread(mainwin,resultwin)
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t.start()
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# start the window and show until something happens
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# if it terminates, this is a cancel, and should also kill the thread. (what happens to a spawned Scyther in that case?)
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# if the thread terminames, it should close the window normally, and we end up here as well.
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val = verifywin.ShowModal()
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verifywin.Destroy()
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# kill thread anyway
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del(t)
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# Cursor back to normal
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verifywin.SetCursor(wx.StockCursor(wx.CURSOR_ARROW))
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if mainwin.verified:
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# Great, we verified stuff, progress to the claim report
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title = "Scyther results : %s" % mode
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resultwin = ResultWindow(mainwin,-1,title)
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t = AttackThread(mainwin,resultwin)
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t.start()
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resultwin.thread = t
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resultwin.CenterOnScreen()
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resultwin.Show(1)
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busy.release()
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resultwin.thread = t
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resultwin.CenterOnScreen()
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resultwin.Show(True)
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