- Refactoring helps a lot.
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@ -35,6 +35,7 @@ class ScytherThread(threading.Thread):
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self.verifywin = verifywin
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self.spdl = spdl
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self.details = details
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self.verified = False
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self.claims = []
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@ -47,7 +48,7 @@ class ScytherThread(threading.Thread):
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# Results are done (claimstatus can be reported)
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# Shoot down the verification window and let the RunScyther function handle the rest
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self.mainwin.verified = True
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self.verified = True
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self.verifywin.Close()
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def claimResults(self):
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@ -148,12 +149,32 @@ class ResultWindow(wx.Frame):
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self.thread = None
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self.Bind(wx.EVT_CLOSE, self.onCloseWindow)
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self.BuildTable()
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def onViewButton(self,evt):
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btn = evt.GetEventObject()
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(y,x) = self.grid.GetItemPosition(btn)
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n = len(self.mainwindow.claims)
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cln = n-y
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cl = self.mainwindow.claims[cln]
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w = Attackwindow.AttackWindow(cl)
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def onCloseWindow(self,evt):
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# TODO we should kill self.thread
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self.mainwindow.claims = None
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self.Destroy()
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def BuildTable(self):
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# Now continue with the normal construction of the dialog
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# contents
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sizer = wx.BoxSizer(wx.VERTICAL)
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# For these claims...
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claims = self.mainwindow.claims
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# set up grid
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claims = mainwindow.claims
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self.grid = grid = wx.GridBagSizer(7,1+len(claims))
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def titlebar(x,title,width=1):
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@ -170,99 +191,83 @@ class ResultWindow(wx.Frame):
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resultxt = "Results"
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titlebar(5,resulttxt,2)
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lastprot = None
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lastrole = None
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self.lastprot = None
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self.lastrole = None
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for index in range(0,len(claims)):
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cl = claims[len(claims)-index-1]
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# we reverse the display order of the claims!
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y = index+1
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cl = claims[len(claims)-index-1]
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self.BuildClaim(grid,cl,index+1)
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# a support function
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def addtxt(txt,column):
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grid.Add(wx.StaticText(self,-1,txt),(y,column),(1,1),wx.ALIGN_CENTER_VERTICAL)
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# button for ok/fail
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tsize = (16,16)
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if cl.okay:
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bmp = wx.ArtProvider_GetBitmap(wx.ART_TICK_MARK,wx.ART_CMN_DIALOG,tsize)
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else:
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bmp = wx.ArtProvider_GetBitmap(wx.ART_CROSS_MARK,wx.ART_CMN_DIALOG,tsize)
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if not bmp.Ok():
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bmp = wx.EmptyBitmap(tsize)
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bmpfield = wx.StaticBitmap(self,-1,bmp)
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grid.Add(bmpfield,(y,0),(1,1),wx.ALIGN_CENTER_VERTICAL)
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# protocol, role, label
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prot = str(cl.protocol)
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if prot != lastprot:
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addtxt(prot,1)
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lastprot = prot
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role = str(cl.role)
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if role != lastrole:
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addtxt(role,2)
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lastrole = role
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addtxt(str(cl.shortlabel),3)
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claimdetails = str(cl.claimtype)
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if cl.parameter:
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claimdetails += " %s " % (cl.parameter)
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addtxt(claimdetails,4)
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# add view button (if needed)
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n = len(cl.attacks)
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cl.button = wx.Button(self,-1,"%i %s" % (n,cl.stateName(n)))
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grid.Add(cl.button,(y,5),(1,1),wx.ALIGN_CENTER_VERTICAL)
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cl.button.Disable()
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if n > 0:
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# Aha, something to show
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self.Bind(wx.EVT_BUTTON, self.onViewButton,cl.button)
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# remark something about completeness
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remark = ""
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if not cl.complete:
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if n == 0:
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# no attacks, no states within bounds
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remark = "within bounds"
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else:
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# some attacks/states within bounds
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remark = "at least, maybe more"
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else:
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if n == 0:
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# no attacks, no states
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remark = "none"
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else:
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# there exist n states/attacks (within any number of runs)
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remark = "exactly"
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addtxt(" (%s)" % remark,6)
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sizer.Add(grid, 0,wx.ALIGN_CENTRE|wx.ALL,5)
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# # separator
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# line = wx.StaticLine(self, -1, size=(20,-1), style=wx.LI_HORIZONTAL)
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# sizer.Add(line, 0, wx.GROW|wx.ALIGN_CENTER_VERTICAL|wx.RIGHT|wx.TOP, 5)
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# btn = wx.Button(self, -1,"Close window")
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# self.Bind(wx.EVT_BUTTON,self.onCloseButton,btn)
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# sizer.Add(btn, 0, wx.ALIGN_CENTER_VERTICAL|wx.ALL|wx.ALIGN_RIGHT, 5)
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self.SetSizer(sizer)
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sizer.Fit(self)
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def BuildClaim(self,grid,cl,ypos):
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# a support function
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def addtxt(txt,column):
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grid.Add(wx.StaticText(self,-1,txt),(ypos,column),(1,1),wx.ALIGN_CENTER_VERTICAL)
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def onViewButton(self,evt):
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btn = evt.GetEventObject()
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(y,x) = self.grid.GetItemPosition(btn)
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n = len(self.mainwindow.claims)
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cln = n-y
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cl = self.mainwindow.claims[cln]
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w = Attackwindow.AttackWindow(cl)
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# button for ok/fail
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tsize = (16,16)
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if cl.okay:
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bmp = wx.ArtProvider_GetBitmap(wx.ART_TICK_MARK,wx.ART_CMN_DIALOG,tsize)
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else:
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bmp = wx.ArtProvider_GetBitmap(wx.ART_CROSS_MARK,wx.ART_CMN_DIALOG,tsize)
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if not bmp.Ok():
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bmp = wx.EmptyBitmap(tsize)
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bmpfield = wx.StaticBitmap(self,-1,bmp)
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def onCloseWindow(self,evt):
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# TODO we should kill self.thread
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self.Destroy()
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grid.Add(bmpfield,(ypos,0),(1,1),wx.ALIGN_CENTER_VERTICAL)
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# protocol, role, label
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prot = str(cl.protocol)
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showPR = False
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if prot != self.lastprot:
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self.lastprot = prot
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showPR = True
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role = str(cl.role)
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if role != self.lastrole:
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self.lastrole = role
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showPR = True
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if showPR:
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addtxt(prot,1)
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addtxt(role,2)
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addtxt(str(cl.shortlabel),3)
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claimdetails = str(cl.claimtype)
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if cl.parameter:
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claimdetails += " %s " % (cl.parameter)
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addtxt(claimdetails,4)
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# add view button (if needed)
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n = len(cl.attacks)
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cl.button = wx.Button(self,-1,"%i %s" % (n,cl.stateName(n)))
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grid.Add(cl.button,(ypos,5),(1,1),wx.ALIGN_CENTER_VERTICAL)
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cl.button.Disable()
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if n > 0:
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# Aha, something to show
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self.Bind(wx.EVT_BUTTON, self.onViewButton,cl.button)
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# remark something about completeness
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remark = ""
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if not cl.complete:
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if n == 0:
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# no attacks, no states within bounds
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remark = "within bounds"
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else:
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# some attacks/states within bounds
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remark = "at least, maybe more"
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else:
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if n == 0:
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# no attacks, no states
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remark = "none"
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else:
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# there exist n states/attacks (within any number of runs)
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remark = "exactly"
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addtxt(" (%s)" % remark,6)
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#---------------------------------------------------------------------------
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@ -279,7 +284,6 @@ def RunScyther(mainwin,mode):
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verifywin.SetCursor(wx.StockCursor(wx.CURSOR_WAIT))
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mainwin.verified = False
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mainwin.settings.mode = mode
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t = ScytherThread(mainwin,mainwin.control.GetValue(),"",verifywin)
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t.start()
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@ -293,7 +297,7 @@ def RunScyther(mainwin,mode):
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# Cursor back to normal
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verifywin.SetCursor(wx.StockCursor(wx.CURSOR_ARROW))
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if mainwin.verified:
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if t.verified:
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# Great, we verified stuff, progress to the claim report
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title = "Scyther results : %s" % mode
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resultwin = ResultWindow(mainwin,-1,title)
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