- Rewrite of actor/agent type consitency code: now more aware of
initiator/responder difference.
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5c0c5d3333
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5b73d707a0
135
src/arachne.c
135
src/arachne.c
@ -574,6 +574,71 @@ countIntruderActions ()
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return count;
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}
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//! Check this variables whether it is a good agent type
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/**
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* Checks for leaf/etc and correct agent type
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*/
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int
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goodAgentType (Term agent)
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{
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agent = deVar (agent);
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if (!realTermLeaf (agent))
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{ // not a leaf
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return false;
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}
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else
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{ // real leaf
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if (isTermVariable (agent))
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{
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// Variable: check type consistency (should have a solution)
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// Not yet: depends on matching mode also
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}
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else
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{
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// Constant: allow only exact type
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if (!inTermlist (agent->stype, TERM_Agent))
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{
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return false;
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}
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}
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}
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return true;
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}
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//! Check initiator roles
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/**
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* Returns false iff an agent type is wrong
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*/
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int
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initiatorAgentsType ()
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{
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int run;
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run = 0;
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while (run < sys->maxruns)
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{
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// Only for initiators
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if (sys->runs[run].role->initiator)
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{
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Termlist agents;
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agents = sys->runs[run].agents;
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while (agents != NULL)
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{
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if (!goodAgentType (agents->term))
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{
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return false;
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}
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agents = agents->next;
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}
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}
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run++;
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}
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return true; // seems to be okay
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}
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//------------------------------------------------------------------------
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// Proof reporting
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//------------------------------------------------------------------------
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@ -2799,72 +2864,42 @@ prune_theorems ()
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return 1;
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}
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// Check if all agents are agents (!)
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// Check if all actors are agents for responders (initiators come next)
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run = 0;
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while (run < sys->maxruns)
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{
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Termlist agl;
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agl = sys->runs[run].agents;
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while (agl != NULL)
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if (!sys->runs[run].role->initiator)
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{
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Term agent;
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Term actor;
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agent = deVar (agl->term);
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if (agent == NULL)
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{
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error ("Agent of run %i is NULL", run);
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}
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/**
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* Check whether the agent of the run is of a sensible type.
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*
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* @TODO Note that this still needs a lemma.
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*/
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{
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int sensibleagent;
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sensibleagent = true;
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if (!realTermLeaf (agent))
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{ // not a leaf
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sensibleagent = false;
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}
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else
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{ // real leaf
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if (switches.match == 0 || !isTermVariable (agent))
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{ // either strict matching, or not a variable, so we should check matching types
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if (agent->stype == NULL)
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{ // Too generic
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sensibleagent = false;
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}
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else
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{ // Has a type
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if (!inTermlist (agent->stype, TERM_Agent))
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{ // but not the right type
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sensibleagent = false;
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}
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}
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}
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}
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if (!sensibleagent)
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actor = agentOfRun (sys, run);
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if (!goodAgentType (actor))
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{
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if (switches.output == PROOF)
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{
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indentPrint ();
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eprintf ("Pruned because the agent ");
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termPrint (agent);
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eprintf (" of run %i is not of a compatible type.\n",
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run);
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eprintf ("Pruned because the actor ");
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termPrint (actor);
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eprintf (" of run %i is not of a compatible type.\n", run);
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}
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return 1;
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}
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}
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agl = agl->next;
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}
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run++;
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}
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// Prune wrong agents type for initators
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if (!initiatorAgentsType ())
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{
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if (switches.output == PROOF)
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{
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indentPrint ();
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eprintf
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("Pruned: an initiator role does not have the correct type for one of its agents.\n");
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}
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return 1;
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}
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// Check if all agents of the main run are valid
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if (!isRunTrusted (sys, 0))
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{
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@ -626,11 +626,26 @@ roleCompile (Term nameterm, Tac tc)
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/* parse the content of the role */
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levelInit ();
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{
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int firstEvent;
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/* initiator/responder flag not set */
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firstEvent = 1;
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while (tc != NULL)
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{
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switch (tc->op)
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{
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case TAC_READ:
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if (firstEvent)
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{
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// First a read, thus responder
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/*
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* Semantics: defaults (in role.c) to initiator _unless_ the first event is a read,
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* in which case we assume that the agent names are possibly received as variables
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*/
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thisRole->initiator = 0;
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}
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commEvent (READ, tc);
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break;
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case TAC_SEND:
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@ -649,8 +664,10 @@ roleCompile (Term nameterm, Tac tc)
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}
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break;
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}
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firstEvent = 0;
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tc = tc->next;
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}
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}
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compute_role_variables (sys, thisProtocol, thisRole);
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levelDone ();
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}
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@ -240,6 +240,7 @@ roleCreate (Term name)
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r->roledef = NULL;
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r->locals = NULL;
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r->variables = NULL;
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r->initiator = 1; //! Will be determined later, if a read is the first action (in compiler.c)
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r->next = NULL;
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return r;
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}
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@ -120,6 +120,8 @@ struct role
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Termlist locals;
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//! Local variables for this role.
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Termlist variables;
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//! Flag for initiator roles
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int initiator;
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//! Pointer to next role definition.
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struct role *next;
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};
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