scyther/src/warshall.c

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/**
* Temp file. I just forgot Warshall...
*
*/
void
graph_fill (int *graph, int nodes, int value)
{
int node;
node = 0;
while (node < (nodes * nodes))
{
graph[node] = value;
node++;
}
}
/**
* return 1 if no cycle
* return 0 if cycle
*/
int
warshall (int *graph, int size)
{
int i;
int index2 (i, j)
{
return (i * size + j);
}
i = 0;
while (i < size)
{
int j;
j = 0;
while (j < size)
{
if (graph[index2 (j, i)] == 1)
{
int k;
k = 0;
while (k < size)
{
if (graph[index2 (k, j)] == 1)
{
if (k == i)
{
return 0;
}
graph[index2 (k, i)] = 1;
}
k++;
}
}
j++;
}
i++;
}
return 1;
}