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437 lines
12 KiB
Rust
437 lines
12 KiB
Rust
use ws281x_rpi::Ws2812Rpi;
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use crate::{animations::Animation, DBPool};
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use smart_leds::{SmartLedsWrite, RGB, RGB8};
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use std::error::Error;
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use std::time::{SystemTime, UNIX_EPOCH};
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#[derive(Clone, Debug)]
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struct LocalLedConfiguration {
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tag: Option<String>,
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start: usize,
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end: usize,
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}
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#[derive(Clone)]
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pub struct LigthSetting {
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start: Option<usize>,
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end: Option<usize>,
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tags: Option<String>,
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color: RGB8,
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}
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#[derive(Clone)]
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pub struct KeyFrame {
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duration: u128,
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settings: Vec<LigthSetting>,
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}
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#[derive(Clone)]
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pub struct RenderAnimation {
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key_frames: Vec<KeyFrame>,
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priority: u32,
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name: String,
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current_frame: usize,
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start_time: u128,
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reset: bool,
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}
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pub struct Render {
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conn: DBPool,
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num_leds: u32,
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last_render: u128,
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last_update: u128,
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ws: Option<Ws2812Rpi>,
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last: Vec<RGB<f64>>,
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animations: Vec<RenderAnimation>,
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local_led_config: Vec<LocalLedConfiguration>,
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}
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struct GetRender {
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data: Vec<RGB<f64>>,
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delta: u128,
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time: u128,
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}
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fn try_into_usize(input: Option<u32>) -> Option<usize> {
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if input.is_none() {
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return None;
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}
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let t: Result<usize, _> = input.unwrap().try_into();
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if t.is_err() {
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return None;
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}
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return t.ok();
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}
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impl Render {
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pub fn new(conn: DBPool) -> Result<Render, Box<dyn Error>> {
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let mut render = Render {
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conn,
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num_leds: 0,
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last_render: 0,
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last_update: 0,
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ws: None,
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animations: vec![],
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local_led_config: vec![],
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last: vec![],
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};
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render.load_config()?;
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return Ok(render);
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}
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pub fn load_config(&mut self) -> Result<(), Box<dyn Error>> {
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println!("Load config");
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// GPIO Pin 10 is SPI
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// Other modes and PINs are available depending on the Raspberry Pi revision
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// Additional OS configuration might be needed for any mode.
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// Check https://github.com/jgarff/rpi_ws281x for more information.
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const PIN: i32 = 18;
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let conn = self.conn.get()?;
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let stmt = conn.prepare("SELECT ledcount, tags from configuration;");
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if stmt.is_err() || stmt.as_ref().ok().is_none() {
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Err(format!(
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"Something went wrong while reading the database {:?}",
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stmt.as_ref().err()
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))?;
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}
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let mut stmt = stmt?;
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struct Data {
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ledcount: u32,
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tag: String,
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}
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let version_iter = stmt.query_map([], |row| {
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Ok(Data {
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ledcount: row.get(0)?,
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tag: row.get(1)?,
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})
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});
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if version_iter.is_err() || version_iter.as_ref().ok().is_none() {
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Err(format!(
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"Something went wrong while reading the database {:?}",
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version_iter.as_ref().err()
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))?;
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}
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let version_iter = version_iter.ok().unwrap();
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let mut current_pos = 0;
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let mut local_led_config = Vec::new();
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for data in version_iter {
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let data = data?;
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let tag = if data.tag.is_empty() {
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None
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} else {
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Some(data.tag)
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};
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let start = current_pos;
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let end = current_pos + data.ledcount;
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current_pos = end;
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let start: Result<usize, _> = start.try_into();
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let end: Result<usize, _> = end.try_into();
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if start.is_err() || start.ok().is_none() || end.is_err() || end.ok().is_none() {
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println!("Skiping loading configuration");
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continue;
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}
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let start = start.ok().unwrap();
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let end = end.ok().unwrap();
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local_led_config.push(LocalLedConfiguration { tag, start, end });
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}
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self.num_leds = current_pos;
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println!(
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"Loaded: {} leds, with config: {:?}",
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self.num_leds, local_led_config
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);
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self.local_led_config = local_led_config;
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self.ws = Some(Ws2812Rpi::new(current_pos as i32, PIN).unwrap());
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Ok(())
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}
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pub fn add_animation(&mut self, animation: Animation) {
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println!("Added animation");
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let mut key_frames = Vec::new();
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for frame in animation.get_frames().iter() {
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let mut light_settings = Vec::new();
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for setting in frame.get_settings() {
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light_settings.push(LigthSetting {
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tags: setting.get_tags(),
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start: try_into_usize(setting.get_start()),
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end: try_into_usize(setting.get_end()),
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color: RGB8::new(setting.get_r(), setting.get_g(), setting.get_b()),
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});
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}
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key_frames.push(KeyFrame {
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duration: (frame.get_duration() as u128) * (1000 as u128),
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settings: light_settings,
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})
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}
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let new_animation = RenderAnimation {
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key_frames,
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priority: animation.get_priority(),
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name: animation.get_name(),
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current_frame: 0,
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start_time: 0,
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reset: animation.get_repeat(),
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};
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self.animations.push(new_animation);
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self.animations
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.sort_by(|a, b| a.priority.partial_cmp(&b.priority).unwrap())
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}
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pub fn blank(&mut self) {
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self.animations = Vec::new();
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}
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pub fn remove_animation(&mut self, animation_name: String) {
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self.animations = self
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.animations
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.clone()
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.into_iter()
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.filter(|ani| !ani.name.eq(&animation_name))
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.collect::<Vec<RenderAnimation>>();
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}
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pub fn proccess_settings(&mut self, data: &mut Vec<RGB<f64>>, settings: &Vec<LigthSetting>) {
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fn load_led_into_light(data: &mut Vec<RGB<f64>>, color: RGB8, start: usize, end: usize) {
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for i in start..=end {
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data[i] = RGB::new(color.r as f64, color.g as f64, color.b as f64);
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}
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}
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for setting in settings {
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if setting.tags.is_some() {
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let tags = setting.tags.as_ref().unwrap().to_string();
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let tags = tags.split(",");
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let tags_fn = |t: String| tags.clone().into_iter().any(|tag| tag.eq(&t));
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for config in self.local_led_config.clone() {
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if config.tag.is_some() && tags_fn(config.tag.unwrap()) {
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load_led_into_light(data, setting.color, config.start, config.end);
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}
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}
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}
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if setting.start.is_some() && setting.end.is_some() {
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load_led_into_light(
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data,
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setting.color,
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setting.start.unwrap(),
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setting.end.unwrap(),
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);
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}
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}
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}
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fn get_render(&mut self) -> GetRender {
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let mut data: Vec<RGB<f64>> = vec![RGB::default(); self.num_leds.try_into().unwrap()];
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let time = SystemTime::now()
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.duration_since(UNIX_EPOCH)
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.expect("Time went backwards")
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.as_millis();
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if self.last_render == 0 {
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self.last_render = time;
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}
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let delta = time - self.last_render;
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self.last_render = time;
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let mut to_clean: Vec<String> = Vec::new();
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let animations = self
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.animations
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.clone()
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.iter_mut()
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.map(|animation| {
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let mut animation = animation.to_owned();
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let mut start_time = animation.start_time;
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if start_time == 0 {
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animation.start_time = time;
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animation.current_frame = 0;
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self.proccess_settings(&mut data, &animation.key_frames[0].settings);
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return animation;
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}
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while start_time + animation.key_frames[animation.current_frame].duration < time {
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start_time += animation.key_frames[animation.current_frame].duration;
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animation.start_time = start_time;
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if animation.current_frame + 1 >= animation.key_frames.len() {
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if animation.reset {
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animation.start_time = time;
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animation.current_frame = 0;
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self.proccess_settings(&mut data, &animation.key_frames[0].settings);
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} else {
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to_clean.push(animation.name.to_string());
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}
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return animation;
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}
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animation.current_frame += 1;
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}
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let cf = animation.current_frame;
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self.proccess_settings(&mut data, &animation.key_frames[cf].settings);
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return animation;
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})
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.collect();
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self.animations = animations;
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to_clean
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.iter()
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.for_each(|i| self.remove_animation(i.to_string()));
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return GetRender { data, delta, time };
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}
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pub fn render(&mut self) {
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if self.ws.is_none() {
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return;
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}
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let get_render = self.get_render();
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let data = get_render.data;
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let delta = get_render.delta;
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let time = get_render.time;
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if self.last.is_empty() || !self.last.clone().iter().eq(data.clone().iter()) {
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if self.last.len() == 0 {
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self.last = data.clone();
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}
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let lerp_data: Vec<RGB<f64>> = data
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.iter()
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.zip(&self.last)
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.map(|(d, l)| l.lerp(d, delta as f64))
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.collect();
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if (time - self.last_update) < 33 {
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self.last = lerp_data;
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return;
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}
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println!("Render");
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self.last_update = time;
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//println!("d:{:?}\n l:{:?}", data[25], lerp_data[25]);
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let to_set_data: Vec<RGB<u8>> = rgbs_f64_to_u8(&lerp_data);
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let err = self.ws.as_mut().unwrap().write(to_set_data.into_iter());
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if err.is_err() || err.ok().is_none() {
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println!("Failed to write data");
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}
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self.last = lerp_data;
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}
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}
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pub fn im_render(&mut self) {
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if self.ws.is_none() {
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return;
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}
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let data = self.get_render().data;
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if self.last.is_empty() || !self.last.clone().iter().eq(data.clone().iter()) {
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if self.last.len() == 0 {
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self.last = data.clone();
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}
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let to_set_data: Vec<RGB<u8>> = rgbs_f64_to_u8(&data);
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let err = self.ws.as_mut().unwrap().write(to_set_data.into_iter());
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if err.is_err() || err.ok().is_none() {
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println!("Failed to write data");
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}
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self.last = data;
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}
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}
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}
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pub fn rgbs_f64_to_u8(data: &Vec<RGB<f64>>) -> Vec<RGB<u8>> {
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data.clone()
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.iter()
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.map(|a| RGB::new(a.r as u8, a.g as u8, a.b as u8))
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.collect()
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}
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pub trait Lerp {
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fn lerp(self, other: &Self, diff: f64) -> Self;
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}
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impl Lerp for f64 {
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fn lerp(self, other: &Self, diff: f64) -> Self {
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let delta = diff / 1000.0;
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let change = (*other - self) * 0.8 * delta;
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let lerped = self + change;
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if (*other - self).abs() < 0.49 && diff != 0.0 {
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*other
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} else {
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lerped
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}
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}
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}
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impl Lerp for RGB<f64> {
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fn lerp(self, other: &Self, diff: f64) -> Self {
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RGB::new(
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self.r.lerp(&other.r, diff),
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self.g.lerp(&other.g, diff),
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self.b.lerp(&other.b, diff),
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)
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}
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}
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