added delta
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@ -11,7 +11,6 @@ mod utils;
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use animations::Animation;
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use r2d2::PooledConnection;
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use utils::ApiResponse;
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use render::Lerp;
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use rocket::{State, serde::json::serde_json::json};
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@ -114,7 +113,6 @@ fn ligth_controll(
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if ani.is_ok() {
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println!("Added animation");
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println!("aaa {}", 0.lerp(&255));
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//TODO
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render.add_animation(ani.ok().unwrap());
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//ani.ok().unwrap().
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@ -126,10 +124,6 @@ fn ligth_controll(
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render.remove_animation(ani.ok().unwrap());
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}
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println!("aaa");
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println!("aaa {}", 0.lerp(&255));
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render.render();
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}
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@ -42,6 +42,8 @@ pub struct Render {
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conn: DBPool,
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num_leds: u32,
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last_render: u64,
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ws: Option<Ws2812Rpi>,
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last: Vec<RGB8>,
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@ -65,6 +67,7 @@ impl Render {
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let mut render = Render {
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conn,
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num_leds: 0,
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last_render: 0,
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ws: None,
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animations: vec![],
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local_led_config: vec![],
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@ -158,7 +161,6 @@ impl Render {
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pub fn add_animation(&mut self, animation: Animation) {
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println!("Added animation");
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println!("aaa {}", 0.lerp(&255));
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let mut key_frames = Vec::new();
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@ -234,6 +236,14 @@ impl Render {
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let time = SystemTime::now().duration_since(UNIX_EPOCH).expect("Time went backwards").as_secs();
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if self.last_render == 0 {
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self.last_render = time;
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}
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let delta = time - self.last_render;
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self.last_render = time;
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let mut to_clean: Vec<String> = Vec::new();
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let animations = self.animations.clone().iter_mut().map(|animation| {
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@ -287,7 +297,7 @@ impl Render {
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}
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let lerp_data: Vec<RGB<u8>> = data.iter().zip(&self.last).map(|(d, l)| d.lerp(l)).collect();
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let lerp_data: Vec<RGB<u8>> = data.iter().zip(&self.last).map(|(d, l)| d.lerp(l, delta as f64)).collect();
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println!("d:{:?}\n l:{:?}", data, lerp_data);
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@ -304,18 +314,21 @@ impl Render {
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}
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pub trait Lerp {
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fn lerp(self, other: &Self) -> Self;
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fn lerp(self, other: &Self, diff: f64) -> Self;
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}
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impl Lerp for u8 {
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fn lerp(self, other: &Self) -> Self {
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((self as f64) + (((*other as f64) - (self as f64)) * 0.1)) as u8
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fn lerp(self, other: &Self, diff: f64) -> Self {
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let delta = diff / 1000.0;
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((self as f64) + (((*other as f64) - (self as f64)) * 0.5 * delta)) as u8
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}
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}
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impl Lerp for RGB<u8> {
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fn lerp(self, other: &Self) -> Self {
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RGB::new(self.r.lerp(&other.r), self.g.lerp(&other.g), self.b.lerp(&other.b))
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fn lerp(self, other: &Self, diff: f64) -> Self {
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RGB::new(self.r.lerp(&other.r, diff), self.g.lerp(&other.g, diff), self.b.lerp(&other.b, diff))
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}
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}
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