fix #2 remove println
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This commit is contained in:
Andre Henriques 2023-03-19 11:37:36 +00:00
parent e95701dd84
commit a63b1d8074

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@ -161,8 +161,6 @@ impl Render {
self.ws = Some(Ws2812Rpi::new(current_pos as i32, PIN).unwrap()); self.ws = Some(Ws2812Rpi::new(current_pos as i32, PIN).unwrap());
println!("Here");
Ok(()) Ok(())
} }
@ -321,6 +319,7 @@ impl Render {
if time - self.last_update < 500 { if time - self.last_update < 500 {
println!("To Fast! Skiping"); println!("To Fast! Skiping");
return;
} }
self.last_update = time; self.last_update = time;
@ -328,7 +327,7 @@ impl Render {
let lerp_data: Vec<RGB<f64>> = data.iter().zip(&self.last).map(|(d, l)| l.lerp(d, delta as f64)).collect(); let lerp_data: Vec<RGB<f64>> = data.iter().zip(&self.last).map(|(d, l)| l.lerp(d, delta as f64)).collect();
println!("d:{:?}\n l:{:?}", data[25], lerp_data[25]); //println!("d:{:?}\n l:{:?}", data[25], lerp_data[25]);
let to_set_data: Vec<RGB<u8>> = rgbs_f64_to_u8(&lerp_data); let to_set_data: Vec<RGB<u8>> = rgbs_f64_to_u8(&lerp_data);