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@ -9,7 +9,10 @@ use rocket::{
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};
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use crate::DBPool;
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use crate::{utils::ApiResponse, ASender, Action, DBConn};
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use crate::{
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utils::{ApiResponse, ApiResponseActiveList},
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AReceiver, ASender, Action, DBConn, RenderMessage,
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};
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#[derive(Debug, Deserialize, Serialize, Clone)]
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#[serde(crate = "rocket::serde")]
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@ -457,7 +460,6 @@ pub fn get_animation(name: &str, db: &State<DBPool>) -> Result<Option<Animation>
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return Ok(None);
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}
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println!("got here 2");
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let mut animation = next.unwrap()?;
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@ -482,7 +484,6 @@ pub fn get_animation(name: &str, db: &State<DBPool>) -> Result<Option<Animation>
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})
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})?;
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println!("got here 4");
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while let Some(key_frame_id) = map.next() {
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@ -511,7 +512,6 @@ pub fn get_animation(name: &str, db: &State<DBPool>) -> Result<Option<Animation>
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animation.animation.key_frames.push(key_frame_id.keyframe);
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}
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println!("got here 6");
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Ok(Some(animation.animation))
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@ -550,3 +550,45 @@ pub fn remove_animation(name: &str, db: &State<DBPool>) -> Result<(), Box<dyn Er
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Ok(())
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}
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#[get("/active")]
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pub async fn get_active(
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action: &State<ASender<Action>>,
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messages: &State<AReceiver<RenderMessage>>,
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) -> String {
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println!("Getting active");
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let send = action.lock().unwrap().send(Action::GetActiveList);
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if send.is_err() || send.ok().is_none() {
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return json!(ApiResponse {
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code: 500,
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message: "Failed to get list".to_string()
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})
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.to_string();
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}
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let data = messages.lock().unwrap().recv();
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if data.is_err() || data.as_ref().ok().is_none() {
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return json!(ApiResponse {
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code: 500,
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message: "Failed to get list".to_string()
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})
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.to_string();
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}
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if let RenderMessage::ActiveList(list) = data.ok().unwrap() {
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return json!(ApiResponseActiveList {
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code: 200,
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active_animations: list
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})
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.to_string();
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}
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return json!(ApiResponse {
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code: 500,
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message: "Failed to get list".to_string()
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})
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.to_string();
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}
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53
src/main.rs
53
src/main.rs
@ -5,15 +5,15 @@ use ::std::sync::Arc;
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mod animations;
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mod configure;
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mod db;
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mod render;
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mod utils;
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mod db;
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use animations::Animation;
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use r2d2::PooledConnection;
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use utils::{ApiResponse, ApiResponseActiveList};
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use utils::ApiResponse;
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use rocket::{serde::json::{serde_json::json, self}, State};
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use rocket::{serde::json::serde_json::json, State};
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use r2d2_sqlite::SqliteConnectionManager;
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@ -50,7 +50,7 @@ pub enum Action {
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pub enum RenderMessage {
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ActiveList(Vec<String>),
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// TODO remove none where other are added
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None
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None,
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}
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#[get("/quit")]
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@ -97,42 +97,6 @@ async fn reload(action: &State<ASender<Action>>) -> String {
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.to_string()
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}
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#[get("/active")]
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async fn get_active(action: &State<ASender<Action>>, messages: &State<AReceiver<RenderMessage>>) -> String {
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println!("Getting active");
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let send = action.lock().unwrap().send(Action::GetActiveList);
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if send.is_err() || send.ok().is_none() {
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return json!(ApiResponse{
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code: 500,
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message: "Failed to get list".to_string()
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}).to_string();
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}
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let data = messages.lock().unwrap().recv();
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if data.is_err() || data.as_ref().ok().is_none() {
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return json!(ApiResponse {
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code: 500,
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message: "Failed to get list".to_string()
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}).to_string();
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}
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if let RenderMessage::ActiveList(list) = data.ok().unwrap() {
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return json!(ApiResponseActiveList {
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code: 200,
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active_animations: list
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}).to_string();
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}
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return json!(ApiResponse {
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code: 500,
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message: "Failed to get list".to_string()
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}).to_string();
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}
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fn ligth_controll(
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pool: DBPool,
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action: Receiver<Action>,
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@ -171,7 +135,10 @@ fn ligth_controll(
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break 'mainloop;
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}
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Action::GetActiveList => {
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if message_server.send(RenderMessage::ActiveList(render.get_active_animations())).is_err() {
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if message_server
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.send(RenderMessage::ActiveList(render.get_active_animations()))
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.is_err()
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{
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println!("Failed to send message ups");
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}
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}
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@ -199,7 +166,6 @@ fn ligth_controll(
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println!("stoped main loop");
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}
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#[rocket::main]
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async fn main() -> GResult {
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println!("Program start");
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@ -235,7 +201,7 @@ async fn main() -> GResult {
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action_receiver,
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start_animation_receiver,
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stop_animation_receiver,
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messager_sender
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messager_sender,
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);
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});
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@ -251,6 +217,7 @@ async fn main() -> GResult {
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quit,
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reload,
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configure::configure,
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animations::get_active,
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animations::animation,
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animations::start_animation,
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animations::stop_animation,
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