decreased render time and fixed clear all
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@ -406,7 +406,7 @@ pub async fn clear(
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}
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}
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#[get("/clearall")]
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#[get("/clearall")]
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pub async fn clearAll(action: &State<ASender<Action>>) -> String {
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pub async fn clear_all(action: &State<ASender<Action>>) -> String {
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let r = action.lock().unwrap().send(Action::Clear);
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let r = action.lock().unwrap().send(Action::Clear);
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if r.is_err() || r.ok().is_none() {
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if r.is_err() || r.ok().is_none() {
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@ -354,7 +354,8 @@ async fn main() -> GResult {
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animations::start_animation,
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animations::start_animation,
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animations::stop_animation,
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animations::stop_animation,
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animations::clear,
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animations::clear,
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animations::delete
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animations::delete,
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animations::clear_all,
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],
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],
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)
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)
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.manage(conn_pool_arc.clone())
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.manage(conn_pool_arc.clone())
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@ -343,7 +343,7 @@ impl Render {
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self.last = data.clone();
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self.last = data.clone();
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}
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}
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if time - self.last_update < 100 {
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if time - self.last_update < 10 {
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println!("To Fast! Skiping");
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println!("To Fast! Skiping");
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return;
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return;
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}
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}
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