added more logging to lerp to debug the flash
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@ -317,7 +317,7 @@ impl Render {
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let lerp_data: Vec<RGB<f64>> = data.iter().zip(&self.last).map(|(d, l)| l.lerp(d, delta as f64)).collect();
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let lerp_data: Vec<RGB<f64>> = data.iter().zip(&self.last).map(|(d, l)| l.lerp(d, delta as f64)).collect();
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//println!("d:{:?}\n l:{:?}", data, lerp_data);
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println!("d:{:?}\n l:{:?}", data[25], lerp_data[25]);
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let to_set_data: Vec<RGB<u8>> = rgbs_f64_to_u8(&lerp_data);
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let to_set_data: Vec<RGB<u8>> = rgbs_f64_to_u8(&lerp_data);
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@ -380,17 +380,13 @@ impl Lerp for f64 {
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let lerped = self + change;
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let lerped = self + change;
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if *other != self && diff != 0.0 {
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println!("c: {} target:{} lerp: {} move: {}", self, other, lerped, change);
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}
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if (*other - self).abs() < 2.0 && diff != 0.0 {
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if (*other - self).abs() < 2.0 && diff != 0.0 {
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return *other;
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*other
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}
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} else {
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lerped
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lerped
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}
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}
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}
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}
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}
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impl Lerp for RGB<f64> {
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impl Lerp for RGB<f64> {
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fn lerp(self, other: &Self, diff: f64) -> Self {
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fn lerp(self, other: &Self, diff: f64) -> Self {
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