prevent to fast updates
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@ -43,6 +43,7 @@ pub struct Render {
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num_leds: u32,
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last_render: u128,
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last_update: u128,
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ws: Option<Ws2812Rpi>,
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last: Vec<RGB<f64>>,
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@ -55,6 +56,7 @@ pub struct Render {
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struct GetRender {
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data: Vec<RGB<f64>>,
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delta: u128,
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time: u128,
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}
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fn try_into_usize (input: Option<u32>) -> Option<usize> {
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@ -73,6 +75,7 @@ impl Render {
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conn,
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num_leds: 0,
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last_render: 0,
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last_update: 0,
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ws: None,
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animations: vec![],
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local_led_config: vec![],
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@ -295,7 +298,8 @@ impl Render {
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return GetRender {
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data,
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delta
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delta,
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time
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};
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}
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@ -307,6 +311,7 @@ impl Render {
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let data = get_render.data;
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let delta = get_render.delta;
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let time = get_render.time;
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if self.last.is_empty() || !self.last.clone().iter().eq(data.clone().iter()) {
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@ -314,6 +319,12 @@ impl Render {
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self.last = data.clone();
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}
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if self.last_update - time < 500 {
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println!("To Fast! Skiping");
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}
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self.last_update = time;
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let lerp_data: Vec<RGB<f64>> = data.iter().zip(&self.last).map(|(d, l)| l.lerp(d, delta as f64)).collect();
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