Fixed the funk
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This commit is contained in:
Andre Henriques 2024-01-18 22:28:10 +00:00
parent 1756972e8c
commit ee9f5e1187
3 changed files with 274 additions and 38 deletions

View File

@ -1,6 +1,6 @@
defmodule Utils do
@min_print_level 2
@min_print_level 3
def safecast(p, m) when p == nil, do: IO.puts('Trying to safecast #{m} with p as nil')
def safecast(p, m) when is_pid(p), do: send(p, m)

View File

@ -103,7 +103,9 @@ defmodule Server do
state
{:get_game_state, game_id, pid_to_inform} ->
get_game_state(state, game_id, pid_to_inform)
state = get_game_state(state, game_id, pid_to_inform)
set_modifed(state, game_id)
{:make_move, game_id, move, pid_to_inform} ->
try_to_play_checks(state, game_id, move, pid_to_inform)
@ -153,7 +155,13 @@ defmodule Server do
defp try_to_play(state, game_id, move, pid_to_inform) do
name = state.name
new_hand = get_hand_for_game_state(state.games[game_id].game_state)
new_hand = if state.games[game_id].hand[state.name] == :- do
state.games[game_id].game_state[move]
else
get_hand_for_game_state(state.games[game_id].game_state)
end
try_propose {:make_move, game_id, name, move, new_hand}
do
{:decision, {:make_move, ^game_id, ^name, ^move, ^new_hand}} ->
@ -216,9 +224,11 @@ defmodule Server do
defp get_hand_for_game_state(game_state) do
r1 = Enum.random(0..100)
if r1 <= 20 do
:+
else
cond do
r1 <= 1 -> :b
r1 <= 5 -> :-
r1 <= 20 -> :+
true ->
mx = game_state |> Enum.filter(fn m -> m != :+ end) |> Enum.max()
mn = max(mx - 20, 1)
mx = max(mx - 2, 4)
@ -264,7 +274,7 @@ defmodule Server do
end
defp set_modifed(state, game, val \\ false) do
or_state not is_finished(state, game) and state.games[game] != :not_playing_in_game do
or_state not is_finished(state, game) and state.games[game] != :not_playing_in_game and state.games[game] != nil do
%{state | games: Map.put(state.games, game, %{state.games[game] | modified: val})}
end
end
@ -298,6 +308,7 @@ defmodule Server do
if b == a do
case b do
:+ -> simplify_game_state_pluses(tl, indexed_game_state)
:b -> simplify_game_state_pluses(tl, indexed_game_state)
n ->
list =
indexed_game_state |>
@ -319,6 +330,33 @@ defmodule Server do
end
end
defp simplify_game_state_pluses([{:b, i} | tl], indexed_game_state) do
before_i = get_index(indexed_game_state, i, -1)
after_i = get_index(indexed_game_state, i, 1)
if before_i != after_i do
{b, b_i} = Enum.at(indexed_game_state, before_i)
{a, a_i} = Enum.at(indexed_game_state, after_i)
a = if is_atom(a) do 1 else a end
b = if is_atom(b) do 1 else b end
list =
indexed_game_state |>
Enum.map(fn {x, ti} -> if ti == i, do: {{:merged, trunc(:math.floor((a + b) / 2))}, i}, else: {x, ti} end) |>
Enum.filter(fn {x, ti} -> cond do
b_i == ti -> false
a_i == ti -> false
true -> true
end
end) |>
reindex()
{true, expand_merge(list)}
else
simplify_game_state_pluses(tl, indexed_game_state)
end
end
defp is_merged(item) do
case item do
{:merged, _} -> true
@ -389,6 +427,7 @@ defmodule Server do
indexed_game_state |>
Enum.filter(fn x -> case x do
{:+, _} -> true
{:b, _} -> true
_ -> false
end
end) |>
@ -413,8 +452,12 @@ defmodule Server do
%{state | instance: state.instance + 1 }
game ->
game_state = game.game_state
game_state = if game.hand[player_name] == :- do
List.delete_at(game_state, pos_move)
else
{b, e} = Enum.split(game_state, pos_move)
game_state = b ++ [ game.hand[player_name] ] ++ e
b ++ [ game.hand[player_name] ] ++ e
end
game_state = simplify_game_state(game_state)
hand = Map.put(game.hand, player_name, new_hand)
game = %{game| hand: hand, game_state: game_state, modified: true }
@ -561,7 +604,7 @@ defmodule Client do
to_name() |>
interpolate() |>
fill() |>
printpt(pad(to_name(hand)))
printpt(to_name(hand))
false
end
@ -580,9 +623,10 @@ defmodule Client do
case res do
:timeout ->
log("Could to not comunicate with the server")
{:not_exists} -> play_game(process, game_id)
{:not_playing} -> play_game(process, game_id)
{:game_finished, _} -> play_game(process, game_id)
{:not_exists} -> log("Game does not exist")
{:not_playing} -> log("Not Playing in that game")
{:game_finished, score} -> log("Game finsihed, #{score}")
{:game_does_not_exist} -> log("Got game does not exist")
{:player_moved_before, _, _} ->
log("Player Moved before you did please check the map and try again")
play_game(process, game_id)
@ -613,12 +657,12 @@ defmodule Client do
res = Server.make_move(process, game_id, n)
case res do
:timeout -> log("Could to not comunicate with the server")
{:not_exists} -> play_game(process, game_id)
{:not_playing} -> play_game(process, game_id)
{:game_finished, _} -> play_game(process, game_id)
{:not_exists} -> control_game(process, game_id)
{:not_playing} -> control_game(process, game_id)
{:game_finished, _} -> control_game(process, game_id)
{:player_moved_before, _, _} ->
log("Player Moved before you did please check the map and try again")
play_game(process, game_id)
control_game(process, game_id)
{:invalid_move} -> raise "Invalid Move"
{:state, _, _} -> control_game(process, game_id)
end
@ -631,7 +675,7 @@ defmodule Client do
end
def display_game(process, game_id) do
def display_game(process, game_id, temp_game \\ [], temp_hand \\ []) do
game = Server.get_game_state(process, game_id)
cont = case game do
@ -641,36 +685,37 @@ defmodule Client do
{:game_finished, score} -> log("Game finsihed, #{score}")
{:game_does_not_exist} -> log("Got game does not exist")
{:state, game_state, hand} ->
IO.ANSI.clear()
if temp_game != game_state or temp_hand != hand do
# IO.ANSI.clear()
game_state |>
to_name() |>
interpolate() |>
fill() |>
printpt(pad(to_name(hand)))
printpt(to_name(hand))
Process.sleep(1000)
display_game(process, game_id)
display_game(process, game_id, game_state, hand)
else
display_game(process, game_id, temp_game, temp_hand)
end
end
end
def to_name(list) when is_list(list), do: list |> Enum.map(fn x -> to_name(x) end)
def to_name(atom) when atom == :+, do: IO.ANSI.color_background(9) <> IO.ANSI.color(15) <> "#{:atom}" <> IO.ANSI.reset()
def to_name(atom) when atom == :+, do: IO.ANSI.color_background(9) <> IO.ANSI.color(15) <> " + " <> IO.ANSI.reset()
def to_name(atom) when atom == :-, do: IO.ANSI.color_background(21) <> IO.ANSI.color(15) <> " - " <> IO.ANSI.reset()
def to_name(atom) when atom == :b, do: IO.ANSI.color_background(232) <> IO.ANSI.color(15) <> " b " <> IO.ANSI.reset()
def to_name(atom) when is_atom(atom), do: atom
def to_name(i) do
letter = [ "H", "He", "Li", "Be", "B", "C", "N", "O", "F", "Ne", "Na", "Mg", "Al", "Si", "P", "S", "Cl", "Ar", "K", "Ca", "Sc", "Ti", "V", "Cr", "Mn", "Fe", "Co", "Ni", "Cu", "Zn", "Ga", "Ge", "As", "Se", "Br", "Kr", "Rb", "Sr", "Y", "Zr", "Nb", "Mo", "Tc", "Ru", "Rh", "Pd", "Ag", "Cd", "In", "Sn", "Sb", "Te", "I", "Xe", "Cs", "Ba", "La", "Ce", "Pr", "Nd", "Pm", "Sm", "Eu", "Gd", "Tb", "Dy", "Ho", "Er", "Tm", "Yb", "Lu", "Hf", "Ta", "W", "Re", "Os", "Ir", "Pt", "Au", "Hg", "Tl", "Pb", "Bi", "Po", "At", "Rn", "Fr", "Ra", "Ac", "Th", "Pa", "U", "Np", "Pu", "Am", "Cm", "Bk", "Cf", "Es", "Fm", "Md", "No", "Lr", "Rf", "Db", "Sg", "Bh", "Hs", "Mt", "Ds", "Rg", "Cn", "Nh", "Fl", "Mc", "Lv", "Ts", "Og" ] |> Enum.at(i - 1)
color = [46,45,138,19,11,140,8,47,57,159,72,48,55,35,251,188,107,110,21,11,156,134,128,179,140,234,14,90,206,7,249,209,253,123,192,165,234,136,198,208,43,34,215,127,23,250,177,237,124,202,229,
63,206,220,224,109,202,113,253,7,243,26,160,65,39,112,57,75, 252,82,213,186,68,243,134,100,226,48,90,134,208,102,25,106,72, 242,26,59,166,26,187,54,194,165,97,219,186,130,7,154,233,85, 130,67,43,200,90,60,148,49,161,110,247,116,223,159,132,132] |> Enum.at(i - 1) |> IO.ANSI.color()
color <> letter <> IO.ANSI.reset()
color <> String.pad_leading("#{letter}", 3, " ") <> IO.ANSI.reset()
end
def interpolate(list) do
[list, 0..length(list) - 1] |>
Enum.zip() |>
Enum.reduce([], fn {v, i}, acc -> acc ++ [i, v] end) |>
Enum.map(fn x -> pad(x) end)
end
def pad(elem) do
String.pad_leading("#{elem}", 3, " ")
Enum.reduce([], fn {v, i}, acc -> acc ++ [String.pad_leading("#{i}", 3, " "), v] end)
end
def grow_empty_list(t, i, acc) when i == 0, do: t ++ acc

191
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@ -0,0 +1,191 @@
procs = Enum.to_list(1..3) |> Enum.map(fn m -> :"p#{m}")
pids = Enum.map(procs, fn p -> ShopServer.start(p, procs))
pids |> Enum.map(fn p -> Process.exit(p, :kill) end)
max = 100
1..max |> Enum.to_list() |> Enum.reduce(%{}, fn n, acc -> Map.put(acc, n, :not_reseverd) end) |>
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