This commit is contained in:
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@ -1,6 +1,6 @@
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defmodule Utils do
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@min_print_level 2
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@min_print_level 3
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def safecast(p, m) when p == nil, do: IO.puts('Trying to safecast #{m} with p as nil')
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def safecast(p, m) when is_pid(p), do: send(p, m)
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@ -103,7 +103,9 @@ defmodule Server do
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state
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{:get_game_state, game_id, pid_to_inform} ->
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get_game_state(state, game_id, pid_to_inform)
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state = get_game_state(state, game_id, pid_to_inform)
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set_modifed(state, game_id)
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{:make_move, game_id, move, pid_to_inform} ->
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try_to_play_checks(state, game_id, move, pid_to_inform)
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@ -153,7 +155,13 @@ defmodule Server do
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defp try_to_play(state, game_id, move, pid_to_inform) do
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name = state.name
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new_hand = get_hand_for_game_state(state.games[game_id].game_state)
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new_hand = if state.games[game_id].hand[state.name] == :- do
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state.games[game_id].game_state[move]
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else
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get_hand_for_game_state(state.games[game_id].game_state)
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end
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try_propose {:make_move, game_id, name, move, new_hand}
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do
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{:decision, {:make_move, ^game_id, ^name, ^move, ^new_hand}} ->
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@ -216,9 +224,11 @@ defmodule Server do
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defp get_hand_for_game_state(game_state) do
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r1 = Enum.random(0..100)
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if r1 <= 20 do
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:+
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else
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cond do
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r1 <= 1 -> :b
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r1 <= 5 -> :-
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r1 <= 20 -> :+
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true ->
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mx = game_state |> Enum.filter(fn m -> m != :+ end) |> Enum.max()
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mn = max(mx - 20, 1)
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mx = max(mx - 2, 4)
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@ -264,7 +274,7 @@ defmodule Server do
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end
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defp set_modifed(state, game, val \\ false) do
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or_state not is_finished(state, game) and state.games[game] != :not_playing_in_game do
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or_state not is_finished(state, game) and state.games[game] != :not_playing_in_game and state.games[game] != nil do
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%{state | games: Map.put(state.games, game, %{state.games[game] | modified: val})}
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end
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end
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@ -298,6 +308,7 @@ defmodule Server do
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if b == a do
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case b do
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:+ -> simplify_game_state_pluses(tl, indexed_game_state)
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:b -> simplify_game_state_pluses(tl, indexed_game_state)
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n ->
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list =
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indexed_game_state |>
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@ -319,6 +330,33 @@ defmodule Server do
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end
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end
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defp simplify_game_state_pluses([{:b, i} | tl], indexed_game_state) do
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before_i = get_index(indexed_game_state, i, -1)
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after_i = get_index(indexed_game_state, i, 1)
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if before_i != after_i do
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{b, b_i} = Enum.at(indexed_game_state, before_i)
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{a, a_i} = Enum.at(indexed_game_state, after_i)
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a = if is_atom(a) do 1 else a end
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b = if is_atom(b) do 1 else b end
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list =
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indexed_game_state |>
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Enum.map(fn {x, ti} -> if ti == i, do: {{:merged, trunc(:math.floor((a + b) / 2))}, i}, else: {x, ti} end) |>
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Enum.filter(fn {x, ti} -> cond do
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b_i == ti -> false
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a_i == ti -> false
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true -> true
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end
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end) |>
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reindex()
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{true, expand_merge(list)}
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else
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simplify_game_state_pluses(tl, indexed_game_state)
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end
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end
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defp is_merged(item) do
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case item do
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{:merged, _} -> true
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@ -389,6 +427,7 @@ defmodule Server do
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indexed_game_state |>
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Enum.filter(fn x -> case x do
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{:+, _} -> true
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{:b, _} -> true
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_ -> false
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end
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end) |>
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@ -413,8 +452,12 @@ defmodule Server do
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%{state | instance: state.instance + 1 }
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game ->
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game_state = game.game_state
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game_state = if game.hand[player_name] == :- do
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List.delete_at(game_state, pos_move)
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else
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{b, e} = Enum.split(game_state, pos_move)
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game_state = b ++ [ game.hand[player_name] ] ++ e
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b ++ [ game.hand[player_name] ] ++ e
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end
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game_state = simplify_game_state(game_state)
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hand = Map.put(game.hand, player_name, new_hand)
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game = %{game| hand: hand, game_state: game_state, modified: true }
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@ -561,7 +604,7 @@ defmodule Client do
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to_name() |>
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interpolate() |>
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fill() |>
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printpt(pad(to_name(hand)))
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printpt(to_name(hand))
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false
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end
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@ -580,9 +623,10 @@ defmodule Client do
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case res do
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:timeout ->
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log("Could to not comunicate with the server")
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{:not_exists} -> play_game(process, game_id)
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{:not_playing} -> play_game(process, game_id)
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{:game_finished, _} -> play_game(process, game_id)
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{:not_exists} -> log("Game does not exist")
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{:not_playing} -> log("Not Playing in that game")
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{:game_finished, score} -> log("Game finsihed, #{score}")
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{:game_does_not_exist} -> log("Got game does not exist")
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{:player_moved_before, _, _} ->
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log("Player Moved before you did please check the map and try again")
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play_game(process, game_id)
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@ -613,12 +657,12 @@ defmodule Client do
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res = Server.make_move(process, game_id, n)
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case res do
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:timeout -> log("Could to not comunicate with the server")
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{:not_exists} -> play_game(process, game_id)
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{:not_playing} -> play_game(process, game_id)
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{:game_finished, _} -> play_game(process, game_id)
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{:not_exists} -> control_game(process, game_id)
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{:not_playing} -> control_game(process, game_id)
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{:game_finished, _} -> control_game(process, game_id)
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{:player_moved_before, _, _} ->
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log("Player Moved before you did please check the map and try again")
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play_game(process, game_id)
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control_game(process, game_id)
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{:invalid_move} -> raise "Invalid Move"
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{:state, _, _} -> control_game(process, game_id)
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end
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@ -631,7 +675,7 @@ defmodule Client do
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end
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def display_game(process, game_id) do
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def display_game(process, game_id, temp_game \\ [], temp_hand \\ []) do
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game = Server.get_game_state(process, game_id)
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cont = case game do
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@ -641,36 +685,37 @@ defmodule Client do
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{:game_finished, score} -> log("Game finsihed, #{score}")
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{:game_does_not_exist} -> log("Got game does not exist")
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{:state, game_state, hand} ->
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IO.ANSI.clear()
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if temp_game != game_state or temp_hand != hand do
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# IO.ANSI.clear()
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game_state |>
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to_name() |>
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interpolate() |>
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fill() |>
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printpt(pad(to_name(hand)))
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printpt(to_name(hand))
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Process.sleep(1000)
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display_game(process, game_id)
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display_game(process, game_id, game_state, hand)
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else
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display_game(process, game_id, temp_game, temp_hand)
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end
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end
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end
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def to_name(list) when is_list(list), do: list |> Enum.map(fn x -> to_name(x) end)
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def to_name(atom) when atom == :+, do: IO.ANSI.color_background(9) <> IO.ANSI.color(15) <> "#{:atom}" <> IO.ANSI.reset()
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def to_name(atom) when atom == :+, do: IO.ANSI.color_background(9) <> IO.ANSI.color(15) <> " + " <> IO.ANSI.reset()
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def to_name(atom) when atom == :-, do: IO.ANSI.color_background(21) <> IO.ANSI.color(15) <> " - " <> IO.ANSI.reset()
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def to_name(atom) when atom == :b, do: IO.ANSI.color_background(232) <> IO.ANSI.color(15) <> " b " <> IO.ANSI.reset()
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def to_name(atom) when is_atom(atom), do: atom
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def to_name(i) do
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letter = [ "H", "He", "Li", "Be", "B", "C", "N", "O", "F", "Ne", "Na", "Mg", "Al", "Si", "P", "S", "Cl", "Ar", "K", "Ca", "Sc", "Ti", "V", "Cr", "Mn", "Fe", "Co", "Ni", "Cu", "Zn", "Ga", "Ge", "As", "Se", "Br", "Kr", "Rb", "Sr", "Y", "Zr", "Nb", "Mo", "Tc", "Ru", "Rh", "Pd", "Ag", "Cd", "In", "Sn", "Sb", "Te", "I", "Xe", "Cs", "Ba", "La", "Ce", "Pr", "Nd", "Pm", "Sm", "Eu", "Gd", "Tb", "Dy", "Ho", "Er", "Tm", "Yb", "Lu", "Hf", "Ta", "W", "Re", "Os", "Ir", "Pt", "Au", "Hg", "Tl", "Pb", "Bi", "Po", "At", "Rn", "Fr", "Ra", "Ac", "Th", "Pa", "U", "Np", "Pu", "Am", "Cm", "Bk", "Cf", "Es", "Fm", "Md", "No", "Lr", "Rf", "Db", "Sg", "Bh", "Hs", "Mt", "Ds", "Rg", "Cn", "Nh", "Fl", "Mc", "Lv", "Ts", "Og" ] |> Enum.at(i - 1)
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color = [46,45,138,19,11,140,8,47,57,159,72,48,55,35,251,188,107,110,21,11,156,134,128,179,140,234,14,90,206,7,249,209,253,123,192,165,234,136,198,208,43,34,215,127,23,250,177,237,124,202,229,
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63,206,220,224,109,202,113,253,7,243,26,160,65,39,112,57,75, 252,82,213,186,68,243,134,100,226,48,90,134,208,102,25,106,72, 242,26,59,166,26,187,54,194,165,97,219,186,130,7,154,233,85, 130,67,43,200,90,60,148,49,161,110,247,116,223,159,132,132] |> Enum.at(i - 1) |> IO.ANSI.color()
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color <> letter <> IO.ANSI.reset()
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color <> String.pad_leading("#{letter}", 3, " ") <> IO.ANSI.reset()
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end
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def interpolate(list) do
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[list, 0..length(list) - 1] |>
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Enum.zip() |>
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Enum.reduce([], fn {v, i}, acc -> acc ++ [i, v] end) |>
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Enum.map(fn x -> pad(x) end)
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end
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def pad(elem) do
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String.pad_leading("#{elem}", 3, " ")
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Enum.reduce([], fn {v, i}, acc -> acc ++ [String.pad_leading("#{i}", 3, " "), v] end)
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end
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def grow_empty_list(t, i, acc) when i == 0, do: t ++ acc
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191
notes
Normal file
191
notes
Normal file
@ -0,0 +1,191 @@
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procs = Enum.to_list(1..3) |> Enum.map(fn m -> :"p#{m}")
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pids = Enum.map(procs, fn p -> ShopServer.start(p, procs))
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pids |> Enum.map(fn p -> Process.exit(p, :kill) end)
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max = 100
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1..max |> Enum.to_list() |> Enum.reduce(%{}, fn n, acc -> Map.put(acc, n, :not_reseverd) end) |>
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" # "
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" #1# "
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" # "
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" # # "
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" #0# #2# "
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" # # "
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" #4# "
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" #10 #4# "
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" #15 #3# "
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" #14 #4# "
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" #13 #5# "
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" #12 #6# "
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" #10 #8# "
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