more work on the server
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This commit is contained in:
Andre Henriques 2024-01-16 23:46:30 +00:00
parent 1d2db555be
commit 47c040e75f
3 changed files with 144 additions and 29 deletions

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@ -2,7 +2,6 @@ defmodule Utils do
@min_print_level 1
def safecast(p, m) when p == nil, do: IO.puts('Trying to safecast #{m} with p as nil')
def safecast(p, m) when is_pid(p), do: send(p, m)
def safecast(p, m) do
@ -48,7 +47,6 @@ defmodule Utils do
end
end
defmacro or_state(val, do: expr) do
quote do
case unquote(val) do
@ -91,7 +89,6 @@ defmodule Paxos do
end
end
# Starts the Paxos replica with a specific name and some processes
def start(name, processes, link \\ false) do
log("Starting paxos for #{name}")

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@ -15,28 +15,22 @@ defmodule ServerMacros do
ast3 = ast1 ++ match_exp ++ ast2
if after_exp != nil do
after_exp = if after_exp == nil do
quote do
def unquote(function_name)(v, t) do
var!(v) = v
unquote(process_exp)
receive do
unquote(ast3)
after
unquote(after_exp)
end
end
t -> :timeout
end
else
quote do
def unquote(function_name)(v, t) do
var!(v) = v
unquote(process_exp)
receive do
unquote(ast3)
after
t -> :timeout
end
after_exp
end
quote do
def unquote(function_name)(v, t) do
var!(v) = v
unquote(process_exp)
receive do
unquote(ast3)
after
unquote(after_exp)
end
end
end
@ -115,11 +109,82 @@ defmodule Server do
runfn do
{:start_game, participants, pid_to_inform} ->
{state, game_id} = try_to_create_game(state, participants)
state = set_modifed(state, game_id)
safecast(pid_to_inform, {:start_game_ans, game_id})
state
{:get_game_state, game_id, pid_to_inform} ->
get_game_state(state, game_id, pid_to_inform)
{:make_move, game_id, move, pid_to_inform} ->
state = try_to_play_checks(state, game_id, move, pid_to_inform)
end
def try_to_play_checks(state, game_id, move, pid_to_inform, repeat \\ false) do
cond do
state.games[game_id] == :not_playing_in_game ->
safecast(pid_to_inform, {:make_move, game_id, :not_playing})
state
state.games[game_id] == nil ->
if repeat do
safecast(pid_to_inform, {:make_move, game_id, :game_does_not_exist})
state
else
state = qurey_status(state)
try_to_play_checks(state, game_id, move, pid_to_inform, true)
end
true ->
state = qurey_status(state)
game = state.games[game_id]
cond do
game.modified ->
safecast(pid_to_inform, {:make_move, game_id, :player_moved_before, game.game_state, game.hand})
set_modifed(state, game_id)
is_finished(game, game_id) ->
{_, score} = state.games[game_id]
safecast(pid_to_inform, {:make_move, game_id, :game_finished, score})
state
true ->
try_to_play(state, game_id, move, pid_to_inform)
end
end
end
def try_to_play(state, game_id, move, pid_to_inform) do
name = state.name
try_propose {:make_move, game_id, name, move}
do
{:decision, {:make_move, ^game_id, ^name, ^move}} ->
state = apply_game(state, {:make_move, game_id, name, move})
if is_finished(state, game_id) do
{_, score} = state.games[game_id]
safecast(pid_to_inform, {:make_move, game_id, :game_finished, score})
else
game = state.games[game_id]
safecast(pid_to_inform, {:make_move, game_id, game.game_state, game.hand[state.name]})
end
set_modifed(state, game_id)
{:decision, {:make_move, ^game_id, new_name, new_move}} ->
state = apply_game(state, {:make_move, game_id, new_name, new_move})
if is_finished(state, game_id) do
{_, score} = state.games[game_id]
safecast(pid_to_inform, {:make_move, game_id, :game_finished, score})
else
game = state.games[game_id]
safecast(pid_to_inform, {:make_move, game_id, :player_moved_before, game.game_state, game.hand})
end
set_modifed(state, game_id)
else
try_to_play(state, game_id, move, pid_to_inform)
end
end
def get_game_state(state, game_id, pid_to_inform, repeat \\ false) do
@ -139,12 +204,11 @@ defmodule Server do
true ->
state = qurey_status(state)
safecast(pid_to_inform, {:game_state, game_id, state.games[game_id].game_state, state.games[game_id].hand})
safecast(pid_to_inform, {:game_state, game_id, state.games[game_id].game_state, state.games[game_id].hand[state.name]})
state
end
end
def try_to_create_game(state, participants) do
game_ids = Map.keys(state.games)
latest = Enum.at(Enum.sort(game_ids), length(game_ids) - 1)
@ -169,6 +233,13 @@ defmodule Server do
# Utils
#
def is_finished(state, game) do
case state.games[game] do
{:finished, _} -> true
_ -> false
end
end
def qurey_status(state) do
v = Paxos.get_decision(state.paxos, state.instance, 100)
or_state v != nil do
@ -177,9 +248,20 @@ defmodule Server do
end
end
def set_modifed(state, game, val \\ false) do
or_state not is_finished(state, game) do
%{state | games: Map.put(state.games, game, %{state.games | modified: val})}
end
end
#
# Apply Game States
#
def apply_game(state, {:make_move, game_id, new_name, new_move}) do
raise :todo
end
def apply_game(state, {:start_game, game_id, participants, new_game_state, hand}) do
cond do
state.games[game_id] ->
@ -189,7 +271,8 @@ defmodule Server do
games: Map.put(state.games, game_id, %{
game_state: new_game_state,
participants: participants,
hand: hand[state.name],
hand: hand,
modified: true,
}),
instance: state.instance + 1
}
@ -221,13 +304,13 @@ defmodule Server do
create_loop :get_game_state do
{:game_state, ^v, :not_playing} ->
IO.puts("Not Playing in that game")
:not_playing
{:not_playing}
{:game_state, ^v, game_state, hand} ->
IO.puts("Got game state, #{inspect(game_state)}, hand: #{inspect(hand)}")
{game_state, hand}
{:state, game_state, hand}
{:game_state, ^v, :game_does_not_exist} ->
IO.puts("Got game does not exist")
nil
{:not_exists}
end
def get_game_state(name, game_id) do
@ -235,6 +318,29 @@ defmodule Server do
get_game_state_loop(game_id, 1000)
end
create_loop :make_move do
{:make_move, ^v, :game_does_not_exist} ->
IO.puts("Got game does not exist")
{:not_exists}
{:make_move, ^v, :not_playing} ->
IO.puts("Not Playing in that game")
{:not_playing}
{:make_move, ^v, :game_finished, score} ->
IO.puts("Game finsihed, #{score}")
{:game_finished, score}
{:make_move, ^v, :player_moved_before, game_state, hand} ->
IO.puts("Player moved_before, #{inspect(game_state)} #{inspect(hand)}")
{:player_moved_before, game_state, hand}
{:make_move, ^v, game_state, hand} ->
IO.puts("Got game state, #{inspect(game_state)}, hand: #{inspect(hand)}")
{:state, game_state, hand}
end
def make_move(name, game_id, move) do
safecast(name, {:make_move, game_id, move, self()})
make_move_loop(game_id, 1000)
end
############
# Debug

View File

@ -1,5 +1,11 @@
defmodule Test do
defmacro test() do
quote do
a = 1
end
end
defmacro createfuncBase(name, do: do_exp, else: else_exp) do
b1 = quote do
false -> unquote(else_exp)
@ -25,6 +31,12 @@ end
defmodule Test2 do
require Test
def test2() do
a = 2
test
IO.puts("#{a}")
end
Test.createfuncBase :lol do
true -> :test
else :test1 end