fixed problem found in review
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@ -140,13 +140,13 @@ defmodule Server do
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state = qurey_status(state)
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state = qurey_status(state)
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game = state.games[game_id]
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game = state.games[game_id]
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cond do
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cond do
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game.modified ->
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safecast(pid_to_inform, {:make_move, game_id, :player_moved_before, game.game_state, game.hand})
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set_modifed(state, game_id)
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is_finished(game, game_id) ->
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is_finished(game, game_id) ->
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{_, score} = state.games[game_id]
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{_, score} = state.games[game_id]
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safecast(pid_to_inform, {:make_move, game_id, :game_finished, score})
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safecast(pid_to_inform, {:make_move, game_id, :game_finished, score})
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state
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state
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game.modified ->
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safecast(pid_to_inform, {:make_move, game_id, :player_moved_before, game.game_state, game.hand})
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set_modifed(state, game_id)
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true ->
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true ->
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try_to_play(state, game_id, move, pid_to_inform)
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try_to_play(state, game_id, move, pid_to_inform)
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end
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end
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