Made game interactive

This commit is contained in:
Andre Henriques 2024-01-18 19:40:04 +00:00
parent 03af54b32f
commit 1756972e8c
2 changed files with 238 additions and 90 deletions

View File

@ -1,6 +1,6 @@
defmodule Utils do defmodule Utils do
@min_print_level 1 @min_print_level 2
def safecast(p, m) when p == nil, do: IO.puts('Trying to safecast #{m} with p as nil') def safecast(p, m) when p == nil, do: IO.puts('Trying to safecast #{m} with p as nil')
def safecast(p, m) when is_pid(p), do: send(p, m) def safecast(p, m) when is_pid(p), do: send(p, m)

View File

@ -137,7 +137,16 @@ defmodule Server do
safecast(pid_to_inform, {:make_move, game_id, :player_moved_before, game.game_state, game.hand}) safecast(pid_to_inform, {:make_move, game_id, :player_moved_before, game.game_state, game.hand})
set_modifed(state, game_id) set_modifed(state, game_id)
true -> true ->
try_to_play(state, game_id, move, pid_to_inform) cond do
not is_number(move) ->
safecast(pid_to_inform, {:make_move, game_id, :invalid_move})
state
move >= length(game.game_state) ->
safecast(pid_to_inform, {:make_move, game_id, :invalid_move})
state
true ->
try_to_play(state, game_id, move, pid_to_inform)
end
end end
end end
end end
@ -207,7 +216,7 @@ defmodule Server do
defp get_hand_for_game_state(game_state) do defp get_hand_for_game_state(game_state) do
r1 = Enum.random(0..100) r1 = Enum.random(0..100)
if r1 <= 10 do if r1 <= 20 do
:+ :+
else else
mx = game_state |> Enum.filter(fn m -> m != :+ end) |> Enum.max() mx = game_state |> Enum.filter(fn m -> m != :+ end) |> Enum.max()
@ -255,7 +264,7 @@ defmodule Server do
end end
defp set_modifed(state, game, val \\ false) do defp set_modifed(state, game, val \\ false) do
or_state not is_finished(state, game) do or_state not is_finished(state, game) and state.games[game] != :not_playing_in_game do
%{state | games: Map.put(state.games, game, %{state.games[game] | modified: val})} %{state | games: Map.put(state.games, game, %{state.games[game] | modified: val})}
end end
end end
@ -332,7 +341,7 @@ defmodule Server do
{:merged, _} -> indexed_game_state {:merged, _} -> indexed_game_state
_ -> _ ->
indexed_game_state |> indexed_game_state |>
Enum.map(fn {x, ti} -> if ti == i, do: {{:merged, n + 1}, i}, else: {x, ti} end) |> Enum.map(fn {x, ti} -> if ti == i, do: {{:merged, max(n, a) + 1}, i}, else: {x, ti} end) |>
Enum.filter(fn {x, ti} -> cond do Enum.filter(fn {x, ti} -> cond do
b_i == ti -> false b_i == ti -> false
a_i == ti -> false a_i == ti -> false
@ -362,24 +371,16 @@ defmodule Server do
defp remove_merged([], rec, _), do: rec defp remove_merged([], rec, _), do: rec
defp remove_merged([{:merged, n} | tl], rec, add) do defp remove_merged([{:merged, n} | tl], rec, add),
if add do do: if add, do: remove_merged(tl, rec ++ [n], false),
remove_merged(tl, rec ++ [n], false) else: remove_merged(tl, rec, false)
else
remove_merged(tl, rec, false)
end
end
defp remove_merged([n | tl], rec, add), do: defp remove_merged([n | tl], rec, add), do:
remove_merged(tl, rec ++ [n], add) remove_merged(tl, rec ++ [n], add)
defp remove_merged(list) do defp remove_merged(list), do: remove_merged(list, [], true)
log("#{inspect(list)}")
remove_merged(list, [], true)
end
defp simplify_game_state(game_state) do defp simplify_game_state(game_state) do
log("game_state: #{inspect(game_state)}")
indexed_game_state = indexed_game_state =
game_state |> game_state |>
reindex(false) reindex(false)
@ -393,8 +394,6 @@ defmodule Server do
end) |> end) |>
simplify_game_state_pluses(indexed_game_state) simplify_game_state_pluses(indexed_game_state)
log("game_state2: #{inspect(indexed_game_state)}")
if repeat do if repeat do
indexed_game_state |> indexed_game_state |>
Enum.map(fn {v, _} -> v end) |> Enum.map(fn {v, _} -> v end) |>
@ -418,10 +417,15 @@ defmodule Server do
game_state = b ++ [ game.hand[player_name] ] ++ e game_state = b ++ [ game.hand[player_name] ] ++ e
game_state = simplify_game_state(game_state) game_state = simplify_game_state(game_state)
hand = Map.put(game.hand, player_name, new_hand) hand = Map.put(game.hand, player_name, new_hand)
game = %{game| hand: hand, game_state: game_state } game = %{game| hand: hand, game_state: game_state, modified: true }
if length(game.game_state) > 15 do if length(game.game_state) > 16 do
%{state| games: Map.put(state.games, game_id, {:finished, Enum.sum(game.game_state)}), instance: state.instance + 1} %{state| games: Map.put(state.games, game_id, {
:finished,
game.game_state |>
Enum.filter(fn x -> not is_atom(x) end) |>
Enum.sum()}), instance: state.instance + 1
}
else else
%{state| games: Map.put(state.games, game_id, game), instance: state.instance + 1} %{state| games: Map.put(state.games, game_id, game), instance: state.instance + 1}
end end
@ -468,18 +472,15 @@ defmodule Server do
end end
create_loop :get_game_state do create_loop :get_game_state do
{:game_state, ^v, :not_playing} ->
log("Not Playing in that game")
{:not_playing}
{:game_state, ^v, game_state, hand} ->
log("Got game state, #{inspect(game_state)}, hand: #{inspect(hand)}")
{:state, game_state, hand}
{:game_state, ^v, :not_playing} -> {:game_state, ^v, :not_playing} ->
log("Not Playing in that game") log("Not Playing in that game")
{:not_playing} {:not_playing}
{:game_state, ^v, :game_finished, score} -> {:game_state, ^v, :game_finished, score} ->
log("Game finsihed, #{score}") log("Game finsihed, #{score}")
{:game_finished, score} {:game_finished, score}
{:game_state, ^v, game_state, hand} ->
log("Got game state, #{inspect(game_state)}, hand: #{inspect(hand)}")
{:state, game_state, hand}
{:game_state, ^v, :game_does_not_exist} -> {:game_state, ^v, :game_does_not_exist} ->
log("Got game does not exist") log("Got game does not exist")
{:not_exists} {:not_exists}
@ -503,6 +504,9 @@ defmodule Server do
{:make_move, ^v, :player_moved_before, game_state, hand} -> {:make_move, ^v, :player_moved_before, game_state, hand} ->
log("Player moved_before, #{inspect(game_state)} #{inspect(hand)}") log("Player moved_before, #{inspect(game_state)} #{inspect(hand)}")
{:player_moved_before, game_state, hand} {:player_moved_before, game_state, hand}
{:make_move, ^v, :invalid_move} ->
log("Invalid Move")
{:invalid_move}
{:make_move, ^v, game_state, hand} -> {:make_move, ^v, game_state, hand} ->
log("Got game state, #{inspect(game_state)}, hand: #{inspect(hand)}") log("Got game state, #{inspect(game_state)}, hand: #{inspect(hand)}")
{:state, game_state, hand} {:state, game_state, hand}
@ -534,87 +538,231 @@ defmodule Client do
create_log 3 create_log 3
def play_game(process, game_id) do def play_game(process, game_id) do
game = Server.get_game_state(process, game_id)
cont = case game do
:timeout ->
log("Could to not comunicate with the server")
true
{:not_exists} ->
log("Game does not exist")
true
{:not_playing} ->
log("Not Playing in that game")
true
{:game_finished, score} ->
log("Game finsihed, #{score}")
true
{:game_does_not_exist} ->
log("Got game does not exist")
true
{:state, game_state, hand} ->
game_state |>
to_name() |>
interpolate() |>
fill() |>
printpt(pad(to_name(hand)))
false
end
if not cont do
to_play = IO.gets("Type the number you want to play or q to exit: ")
to_play = to_play |> String.trim("\"") |> String.trim()
case to_play do
"q" ->
log("Bye Bye")
v ->
try do
{n, _} = Integer.parse(v)
res = Server.make_move(process, game_id, n)
case res do
:timeout ->
log("Could to not comunicate with the server")
{:not_exists} -> play_game(process, game_id)
{:not_playing} -> play_game(process, game_id)
{:game_finished, _} -> play_game(process, game_id)
{:player_moved_before, _, _} ->
log("Player Moved before you did please check the map and try again")
play_game(process, game_id)
{:invalid_move} -> raise "Invalid Move"
{:state, _, _} -> play_game(process, game_id)
end
rescue
_ ->
log("Please provide a valid number")
play_game(process, game_id)
end
end
end
end
def control_game(process, game_id) do
to_play = IO.gets("Type the number you want to play or q to exit: ")
to_play = to_play |> String.trim("\"") |> String.trim()
case to_play do
"q" ->
log("Bye Bye")
v ->
try do
{n, _} = Integer.parse(v)
res = Server.make_move(process, game_id, n)
case res do
:timeout -> log("Could to not comunicate with the server")
{:not_exists} -> play_game(process, game_id)
{:not_playing} -> play_game(process, game_id)
{:game_finished, _} -> play_game(process, game_id)
{:player_moved_before, _, _} ->
log("Player Moved before you did please check the map and try again")
play_game(process, game_id)
{:invalid_move} -> raise "Invalid Move"
{:state, _, _} -> control_game(process, game_id)
end
rescue
_ ->
log("Please provide a valid number")
control_game(process, game_id)
end
end
end
def display_game(process, game_id) do
game = Server.get_game_state(process, game_id)
cont = case game do
:timeout -> log("Could to not comunicate with the server")
{:not_exists} -> log("Game does not exist")
{:not_playing} -> log("Not Playing in that game")
{:game_finished, score} -> log("Game finsihed, #{score}")
{:game_does_not_exist} -> log("Got game does not exist")
{:state, game_state, hand} ->
IO.ANSI.clear()
game_state |>
to_name() |>
interpolate() |>
fill() |>
printpt(pad(to_name(hand)))
Process.sleep(1000)
display_game(process, game_id)
end
end end
def to_name(list) when is_list(list), do: list |> Enum.map(fn x -> to_name(x) end) def to_name(list) when is_list(list), do: list |> Enum.map(fn x -> to_name(x) end)
def to_name(atom) when atom == :+, do: IO.ANSI.color_background(9) <> IO.ANSI.color(15) <> "#{:atom}" <> IO.ANSI.reset()
def to_name(atom) when is_atom(atom), do: atom def to_name(atom) when is_atom(atom), do: atom
def to_name(i) do def to_name(i) do
[ "H", "He", "Li", "Be", "B", "C", "N", "O", "F", "Ne", "Na", "Mg", "Al", "Si", "P", "S", "Cl", "Ar", "K", "Ca", "Sc", "Ti", "V", "Cr", "Mn", "Fe", "Co", "Ni", "Cu", "Zn", "Ga", "Ge", "As", "Se", "Br", "Kr", "Rb", "Sr", "Y", "Zr", "Nb", "Mo", "Tc", "Ru", "Rh", "Pd", "Ag", "Cd", "In", "Sn", "Sb", "Te", "I", "Xe", "Cs", "Ba", "La", "Ce", "Pr", "Nd", "Pm", "Sm", "Eu", "Gd", "Tb", "Dy", "Ho", "Er", "Tm", "Yb", "Lu", "Hf", "Ta", "W", "Re", "Os", "Ir", "Pt", "Au", "Hg", "Tl", "Pb", "Bi", "Po", "At", "Rn", "Fr", "Ra", "Ac", "Th", "Pa", "U", "Np", "Pu", "Am", "Cm", "Bk", "Cf", "Es", "Fm", "Md", "No", "Lr", "Rf", "Db", "Sg", "Bh", "Hs", "Mt", "Ds", "Rg", "Cn", "Nh", "Fl", "Mc", "Lv", "Ts", "Og" ] |> letter = [ "H", "He", "Li", "Be", "B", "C", "N", "O", "F", "Ne", "Na", "Mg", "Al", "Si", "P", "S", "Cl", "Ar", "K", "Ca", "Sc", "Ti", "V", "Cr", "Mn", "Fe", "Co", "Ni", "Cu", "Zn", "Ga", "Ge", "As", "Se", "Br", "Kr", "Rb", "Sr", "Y", "Zr", "Nb", "Mo", "Tc", "Ru", "Rh", "Pd", "Ag", "Cd", "In", "Sn", "Sb", "Te", "I", "Xe", "Cs", "Ba", "La", "Ce", "Pr", "Nd", "Pm", "Sm", "Eu", "Gd", "Tb", "Dy", "Ho", "Er", "Tm", "Yb", "Lu", "Hf", "Ta", "W", "Re", "Os", "Ir", "Pt", "Au", "Hg", "Tl", "Pb", "Bi", "Po", "At", "Rn", "Fr", "Ra", "Ac", "Th", "Pa", "U", "Np", "Pu", "Am", "Cm", "Bk", "Cf", "Es", "Fm", "Md", "No", "Lr", "Rf", "Db", "Sg", "Bh", "Hs", "Mt", "Ds", "Rg", "Cn", "Nh", "Fl", "Mc", "Lv", "Ts", "Og" ] |> Enum.at(i - 1)
Enum.at(i - 1) color = [46,45,138,19,11,140,8,47,57,159,72,48,55,35,251,188,107,110,21,11,156,134,128,179,140,234,14,90,206,7,249,209,253,123,192,165,234,136,198,208,43,34,215,127,23,250,177,237,124,202,229,
63,206,220,224,109,202,113,253,7,243,26,160,65,39,112,57,75, 252,82,213,186,68,243,134,100,226,48,90,134,208,102,25,106,72, 242,26,59,166,26,187,54,194,165,97,219,186,130,7,154,233,85, 130,67,43,200,90,60,148,49,161,110,247,116,223,159,132,132] |> Enum.at(i - 1) |> IO.ANSI.color()
color <> letter <> IO.ANSI.reset()
end end
def interpolate(list) do def interpolate(list) do
[list, 0..length(list) - 1] |> [list, 0..length(list) - 1] |>
Enum.zip() |> Enum.zip() |>
Enum.reduce([], fn {v, i}, acc -> acc ++ [i, v] end) |> Enum.reduce([], fn {v, i}, acc -> acc ++ [i, v] end) |>
Enum.map(fn x -> String.pad_leading("#{x}", 2, " ") end) Enum.map(fn x -> pad(x) end)
end end
def printpt(game_state) do def pad(elem) do
rad = 8; String.pad_leading("#{elem}", 3, " ")
printpt1(game_state, 0, rad)
end end
defp count_char(str, char) do def grow_empty_list(t, i, acc) when i == 0, do: t ++ acc
String.split(str, "") |> Enum.reduce(0, fn x, acc -> if x == char do acc + 1 else acc end end) def grow_empty_list([], i, acc), do: grow_empty_list(acc, i, [])
def grow_empty_list([h | tl], i, acc), do:
grow_empty_list(tl, i - 1, acc ++ [ h ++ [" "] ])
def fill(list) do
to_fill = 32 - length(list)
to_add = grow_empty_list(Enum.map(list, fn _ -> [] end), to_fill, [])
fill(list, to_add, [])
end end
def printpt1(_, i, rad) when i > rad * 2, do: nil def fill([], _, acc), do: acc
def printpt1(game_state, i, rad) do def fill([hd | tail], [add_hd | add_tail], acc) do
res = printpt2(game_state, i, -5, rad, "") fill(tail, add_tail ,acc ++ [hd] ++ add_hd)
end
" xxx \n" def printpt(game_state, hand), do: printpt(game_state, hand, 0)
" xxx yyy \n" def printpt(_, _, i) when i > 16, do: nil
" xxx yyy \n" def printpt(game_state, hand, i) do
" xxx yyy \n" res = case i do
" xxx yyy \n" 0 ->
" xxx yyy \n" " xxx \n" |>
" xxx yyy \n" String.replace("xxx", Enum.at(game_state, 1))
" xxx yyy \n" 1 ->
" xxx yyy \n" " xxx yyy \n" |>
" xxx yyy \n" String.replace("xxx", Enum.at(game_state, 0)) |>
" xxx yyy \n" String.replace("yyy", Enum.at(game_state, 2))
" xxx yyy \n" 2 ->
" xxx yyy \n" " xxx yyy \n" |>
" xxx yyy \n" String.replace("xxx", Enum.at(game_state, 31)) |>
" xxx yyy \n" String.replace("yyy", Enum.at(game_state, 3))
" xxx \n" 3 ->
" xxx yyy \n" |>
String.replace("xxx", Enum.at(game_state, 30)) |>
String.replace("yyy", Enum.at(game_state, 4))
4 ->
if i != 15 do " xxx yyy \n" |>
res = case i do String.replace("xxx", Enum.at(game_state, 29)) |>
0 -> String.replace("yyy", Enum.at(game_state, 5))
x = count_char(res, "x") 5 ->
log("#{x}") " xxx yyy \n" |>
#TODO String.replace("xxx", Enum.at(game_state, 28)) |>
res String.replace("yyy", Enum.at(game_state, 6))
16 -> 6 ->
#TODO " xxx yyy \n" |>
res String.replace("xxx", Enum.at(game_state, 27)) |>
v -> String.replace("yyy", Enum.at(game_state, 7))
#TODO 7 ->
res " xxx yyy \n" |>
end String.replace("xxx", Enum.at(game_state, 26)) |>
IO.write(" #{res} \n") String.replace("yyy", Enum.at(game_state, 8))
8 ->
" xxx zzz yyy \n" |>
String.replace("xxx", Enum.at(game_state, 25)) |>
String.replace("yyy", Enum.at(game_state, 9)) |>
String.replace("zzz", hand)
9 ->
" xxx yyy \n" |>
String.replace("xxx", Enum.at(game_state, 24)) |>
String.replace("yyy", Enum.at(game_state, 10))
10 ->
" xxx yyy \n" |>
String.replace("xxx", Enum.at(game_state, 23)) |>
String.replace("yyy", Enum.at(game_state, 11))
11 ->
" xxx yyy \n" |>
String.replace("xxx", Enum.at(game_state, 22)) |>
String.replace("yyy", Enum.at(game_state, 12))
12 ->
" xxx yyy \n" |>
String.replace("xxx", Enum.at(game_state, 21)) |>
String.replace("yyy", Enum.at(game_state, 13))
13 ->
" xxx yyy \n" |>
String.replace("xxx", Enum.at(game_state, 20)) |>
String.replace("yyy", Enum.at(game_state, 14))
14 ->
" xxx yyy \n" |>
String.replace("xxx", Enum.at(game_state, 19)) |>
String.replace("yyy", Enum.at(game_state, 15))
15 ->
" xxx yyy \n" |>
String.replace("xxx", Enum.at(game_state, 18)) |>
String.replace("yyy", Enum.at(game_state, 16))
16 ->
" xxx \n" |>
String.replace("xxx", Enum.at(game_state, 17))
end end
printpt1(game_state, i + 1, rad)
end
def printpt2(_, _, j, rad, res) when j > rad * 4 + 10, do: res IO.write("#{res}")
def printpt2(game_state, i, j, rad, res) do printpt(game_state, hand, i + 1)
dist = :math.sqrt((i - rad)*(i - rad) + (j / 2 - rad)*(j / 2 - rad));
v = if (dist > rad - 1 and dist < rad + 1) do
case i do
0 -> "x"
16 -> "x"
_ -> if j < rad * 2 do "x" else "y" end
end
else
" "
end
printpt2(game_state, i, j + 1, rad, res <> v)
end end
end end