fix: history on end game
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14b53886cd
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67a4096442
@ -56,7 +56,7 @@ export function Game() {
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New Game
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New Game
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</button>
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</button>
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</GameBoard>
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</GameBoard>
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<GameHistory />
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<GameHistory plays={lastGame.game.plays} />
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</>
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</>
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}
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}
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@ -187,10 +187,10 @@ function WinnerText({ me, result }: { me: PlayResult, result: PlayResult }) {
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</div>
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</div>
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}
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}
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function GameHistory() {
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function GameHistory({ plays }: { plays?: Play[] }) {
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const session = useSession();
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const session = useSession();
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if (!session.currentGame || session.currentGame.plays.length === 0) {
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if ((!session.currentGame || session.currentGame.plays.length === 0) && plays === undefined) {
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return <></>
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return <></>
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}
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}
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@ -199,7 +199,7 @@ function GameHistory() {
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Game History
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Game History
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</h2>
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</h2>
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<div>
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<div>
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{session.currentGame.plays.map((play, i) => <div key={i} className="p-2">
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{(plays ?? session.currentGame!.plays).map((play, i) => <div key={i} className="p-2">
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User played <span className="text-blue-500">{play.user}</span>, and CPU played <span className="text-red-500">{play.cpu}</span>! Winner:{" "}
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User played <span className="text-blue-500">{play.user}</span>, and CPU played <span className="text-red-500">{play.cpu}</span>! Winner:{" "}
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<span className={
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<span className={
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play.winner === 'tie' ? 'text-yellow-500' :
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play.winner === 'tie' ? 'text-yellow-500' :
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